Kkun wrote:Also, in regards to the comment about it taking forever to gain LP...the Golden Amulet is the most useful accessory in the game, in my opinion.
everdred12a wrote:Oh, I recommend either Golden Amulets (for all 6 party members) or Embroidered Tippets (only for the active party). Golden Amulets double the LP intake a character gets, and Embroidered Tippets double the exp they get. Other good Accessories are the Bubble Belt and the Genji Gauntlets. I will admit, though, that I don't have much experience with other accessories.
Rocketshipper wrote:And what's up with the whole "dividing exp between the characters thing"? It's like being forcibly equipped with an expierience share in Pokemon. Why can't all the characters recieve the full number of points from every monster? The only reason I can see a developer putting a system like this in is just to stretch out the time it takes to level even further.
kaemmerite wrote:For some reason after I got the Gambit system, my party leader stopped automatically attacking. I have to open the menu EVERY time I want to attack, which is frustrating...
Rocketshipper wrote:It's still pointless. If you going to be able to move wherever you want during a battle, then logically you should be able to dodge around enemy attacks and stuff. If all the attacks are just going to home in on you anyway, then you might as well just stand in one place, like in all the previous Final Fantasys.
Radical Dreamer wrote:The Junction system used to confuse me, but once I understood it, I wanted every game to use that system. XD It's really efficient once you learn it well.
everdred12a wrote:So uh, I just beat the game... got fed up with the treasure boxes in the Henne mines (stupid things wouldn't spawn), and I just figured, 'Eh, whatever.' I'm not sure if I'll start a new game or finish this one, though.
Yojimbo wrote:The gambit system was fun too lol there were some boss fights where I purposely put down the controller and let my characters duke it since my gambits were perfect.
everdred12a wrote:I'll agree that most of the characters lacked any real character development, save for Balthier (who was probably my favorite character anyway). The game itself was good as a whole, the story and all. Though, a majority of the character endings I found to be lacking. Vaan and Penelo's post-storyline ending is supposed to be cut short for the sequel to FFXII, Revenant Wings, although I thought Basch's ending was rather neat.
uc pseudonym wrote:You hadn't done that part yet? If you just did it today that'd be somewhat amusing, because it would mean I actually finished it before you.
So did you utterly crush the final boss? I know I found him pretty easy, and I wasn't really leveling my characters.
And the ending part with Basch was indeed good... I always thought that was the coolest-looking Judge Magister outfit.
uc pseudonym wrote:I find this intriguing, because the Junction system is the only mechanic I ever despised enough that I stopped playing the game. It isn't so much how it worked, but the character development system. As near as I can tell, the most effective way to make your characters stronger is to drain 100 of every new spell you run across and then run away (though you do want to level up your summons). That isn't fun to me.
Radical Dreamer wrote:Yeah, the whole thing with drawing 100 of each magic was the one real downfall, as it made battles against really easy creatures last for a really long time. XD A few tweaks to the system would have been nice, but the overall operation of the system worked pretty well, I thought. Of course, once you get to a point in the game where you have a good collection of strong magic, it's really very rewarding, as you can end up with something like 100 Ultima Junctioned to your HP. XD I always liked that factor, and I also liked the Status Junctions, where you could Junction, say, 100 Fires to your Status Attack Junctions and become immune to fire attacks (or poison, or sleep, whatever it may be). I think there were a few areas where they could have improved it, but overall, I thought it was an efficient system.
You should sell the Loot enemies drop, if you aren't already. The only items under the Loot category I *DON'T* suggest selling are Teleport Stones and Gysahl Greens. Everything else, just get rid of it XD
MasterDias wrote:So I'll know how far I am, will someone tell me what the halfway point in the game is? I'm at Jahara.
Also, what kind of armor did you guys find works the best? I have Vaan on light armor. Basch is on heavy armor. I had Ashe on heavy armor, but switched to light recently when I decided her HP was low. Haven't really bothered that much with mystic armor...although maybe I should, as Ashe tends to run out of MP fairly easily.
That's what I do.
It just seems that you hardly ever find anything really valuable out of chests, especially the ones in the field. Although, I guess I can always use extra Potions...
everdred12a wrote:I would say the halfway point is the Stillshrine of Miriam. You're almost there.
MasterDias wrote:Also, what kind of armor did you guys find works the best?
MasterDias wrote:It just seems that you hardly ever find anything really valuable out of chests, especially the ones in the field. Although, I guess I can always use extra Potions...
uc pseudonym wrote:Equipment that makes you immune to blind does help, of course. Oddly, I didn't have any trouble with that boss, so I don't have much in the way of advice. All I did was make sure my physical attackers weren't blind (actually, I used Eye Drops because I was feeling too unmotivated to License/equip) and hit the torches periodically. With bosses like that, I'd mostly focus on doing a lot of damage before it can do much to you (so make sure your Gambits are set up to attack a lot).
To open up a new subject, I have a question about the overall storyline. This is fairly plot-sensitive, so don't read it unless you've beaten the game.
[spoiler=the end of FFXII]Did anyone else feel as though the game should have been more epic? I liked how it had heavy politics and the characters remained focused on the big issues, but I didn't expect the plot development with the Undying. Once it happened, I wasn't sure where the game was moving, because neither they nor Venat seem to be in the right. And yet these were barely touched upon again in the storyline.
Sure, it's great that war has been averted and Dalmasca has retained its independence. But isn't anyone else concerned about the god-like beings that seem to have little regard for human life? After I reflected on the storyline, I really felt as though this plot element was brought up unnecessarily. Anyone else agree or feel differently?[/spoiler]
Eaglestrike wrote:In FF12 they attempted to tell the story a bit differently, I'd say most games go for a bit of a fairy tale ending and such, this game tried to make it more realistic, and it was also supposed to be from the memoirs of a politician.
Rocketshipper wrote:I really think that the journey to Archades was kind of poorly paced. I mean, having 5 rather large exploration areas all strung in a row with only one really signifigant story sequence seemed a little much. I'm ready to return to the storyline now please ^^.
Rocketshipper wrote:I really hope the plot and good pacing kick back in soon.
Rocketshipper wrote:I'm kind of annoyed with there being so many side-quests in this game.
Rocketshipper wrote:Unfortunetly, the stupid boss used two annoying skills that made him immune to all damage for a while,
Eaglestrike wrote:A perfect defense means you need to work on your defense, don't see it as a huge design flaw.
uc pseudonym wrote:Even so, I will stick to my position. In the time the spell lasts I could cast every buffing spell in the game several times. I have no problem with things that make you use alternate strategies (such as being immune to one type of damage) but when there is a technique that forces you to do nothing but wait that is more irritating than anything else.
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