Rocketshipper wrote:Cool, where can you get Golden Amulets? Is here an acessory like that for exp too?
Another thing that I'm finding a litle weird. What's up with treasure chests
? Are they like randomly placed or something? I have a stratigy guide, but I've discovered that not all the treasure chests listed for an area actually appear. When I was in that desert charging the sun stone, I kept finding new items in areas I'd already visited. And when I ended up having to restart and go through the lowtown area again, I noticed that the chests gave out different items. O_O.
Rocketshipper wrote:...so maybe I don]
Chill, kid. Wait until you get Basch into your party. By the time you get out of the Barheim passage (where you get Basch) the gambit system will be much better. After you get out of the Barheim passage, go straight to Nalbina Fortress and buy some gambits (or Rabanastre, whichever you choose).The licencing board is my worst nightmare come true; it would still annoy me if it was just devoted to magic and teqniques and stuff, but they had to make equiped items unlockable from the board too. Um...O_O?!?! Now not only do I have to buy/find armor, accessorys, and weapons, but I also have to spend points to unlock licences for them on the boards, and since you can only unlock stuff that is next to stuff you;ve previously unlocked, you have to unlock other possibly useless abilities/equip categories so that the character can equip some usefull stuff or get a needed magic attack/ability. And since I've always had an insane OCD-ish need to unlock as many possible attacks and stuff for every RPG I play, I won't be satisfied unless, between my characters, I can unlock everything on the board and see what it does.
Once again, chill. Every enemy you fight gives you LP. So as long as you're not constantly running from enemies, the LP will come fairly quickly. If you think about it in terms of 'I have to kill XX amount of enemies to unlock this (name of thing to be unlocked!" then yeah, it's going to take forever. Just sit back and kill a few enemies, then check back and buy a couple of things. I've *never* had the issue of not having the licenses for something when it became available in shops.And this game suffers from major overdrive "AP-syndrome" ONE freakin LP point from every monster??? It will take ages to unlock a decent amount of stuff on the licence boards, unless the amount of LP gain increases soon. And it feels like the amount of exp the monsters in this game give is also extremely low. It feels like I should at least be at like level 6 or something with the amount of fighting I did, not measly level 4. I can understand now how other people in the forum have been mentioning being rather far in the game and yet at seemingly very low levels.
Once again, you're basing an entire game off of the first couple of hours of gameplay. To be honest, 1 LP is the 'standard.' Other enemies will give you 2, bosses will give more than 10 (they don't give exp though), and Elementals give 4. And there again, you don't have an actual party, so you don't NEED to be over level 4.Can someone please explain this to me, because I just don;t get it. Tell me, what is the *cencored* point of having real time battles in which you can control where your character moves and everything...if you can't *cencored* avoid the enemies attacks!?!?!?
Uh, you have beginner gear. You won't be evading much at all until you get better gear.uc pseudonym wrote:Because trying to find the Licenses for accessories is annoying, I've left one of my characters with one that has auto-Libra. Eventually I'll ditch it for a Bubble Belt, when I can get another one, or if I come across something really good. But I will start using Gambits to buff my characters more. They seem to have tons of MP all the time except boss battles and having Bubble cast constantly is proving very helpful.
Uh, you have beginner gear. You won't be evading much at all until you get better gear.
uc pseudonym wrote:What actually annoyed me more was that characters attacked automatically... I wanted to press a button and feel more directly involved.
Correct me if I'm wrong, but can you really not buy Phoenix downs?
Another question, are their any spells or teqniques that can hit more than one enemy at a time?
I actually like gambits because with the right ones I can just sit their and do nothing while the party kills the monsters on their own.
chibiphonebooth wrote:i love this gammmeeeeeeee
my faves are fran, penelo, and balthier. XP
*is totally a fran+balthier shipper*
lmaooo
i really really like the battle system too. I always got REALLY sick of that 'la la la walking walking walking HOLY CRAP A BATTLE AHHHHH ZOMGGGGGGGGG!1!1ELEVEN!1" it made me really mad. I love seeing the creatures and then like... avoiding them if i have to, or going straight for them if i want. instead of like.. running around in circles trying to find a random battle. >.<
:3
Rocketshipper wrote:And what's up with the whole "dividing exp between the characters thing"? It's like being forcibly equipped with an expierience share in Pokemon. Why can't all the characters recieve the full number of points from every monster? The only reason I can see a developer putting a system like this in is just to stretch out the time it takes to level even further.
My problem with this is that in a game with a REAL TIME battle system, avoiding an enemy's attack shouldn't be based on your stats or your equipment, it should be based on if you move your character out of the way of the attack. But since most attacks I've encountered so far seem to either home in on the characters or cover the whole screen (like those cinematic attacks the bosses do) there doesn't seem to be much of a point to moving, other than to replenish your MP.
everdred12a wrote:The thing about this you seem to be missing is that this isn't like other RPG's. This isn't real-time. It's ATB. It's what Final Fantasy games have traditionally used. The only difference is that they changed it to a 3d environment where you can actually move around so that combat would be seamless. Something tells me you've been playing a tad bit too much Kingdom Hearts. Kingdom Hearts was made by a different development team than Final Fantasy 12, to my knowledge, so the game IS going to be different. If the game was the way you seem to want it to be, it really wouldn't be a Final Fantasy game.
Radical Dreamer wrote:This is very true. The way the system is set up made me think that it was real-time battle at first, since you can move freely during battle. But, the truth of the matter is, it's exactly like ATB, except for the fact that you CAN move. XD I love it, personally.
Rocketshipper wrote:My problem with this is that in a game with a REAL TIME battle system, avoiding an enemy's attack shouldn't be based on your stats or your equipment, it should be based on if you move your character out of the way of the attack. But since most attacks I've encountered so far seem to either home in on the characters or cover the whole screen (like those cinematic attacks the bosses do) there doesn't seem to be much of a point to moving, other than to replenish your MP.
For some reason after I got the Gambit system, my party leader stopped automatically attacking. I have to open the menu EVERY time I want to attack, which is frustrating...
This isn't real-time. It's ATB. It's what Final Fantasy games have traditionally used. The only difference is that they changed it to a 3d environment where you can actually move around so that combat would be seamless.
Rocketshipper wrote:When I first got the Gambit system, Vaan's gambit was "party leader's target, - attack" which made me have to choose his target all the time. If you change it to something like "target nearest enemy - attack" then I don't think you'll have to choose his target manually all the time.
Rocketshipper wrote:
I never noticed Exp being divided up in any FF games other than 4 and 12. If it was then it wasn't enough to be that noticible. It was really bad in 4, to the point where I had to purposefully kill all my characters except 1 just so that character could fight and level up at a decent pace.
Rocketshipper wrote:When I first got the Gambit system, Vaan's gambit was "party leader's target, - attack" which made me have to choose his target all the time. If you change it to something like "target nearest enemy - attack" then I don't think you'll have to choose his target manually all the time.
It's still pointless. If you going to be able to move wherever you want during a battle, then logically you should be able to dodge around enemy attacks and stuff. If all the attacks are just going to home in on you anyway, then you might as well just stand in one place, like in all the previous Final Fantasys.
I never noticed Exp being divided up in any FF games other than 4 and 12. If it was then it wasn't enough to be that noticible. It was really bad in 4, to the point where I had to purposefully kill all my characters except 1 just so that character could fight and level up at a decent pace.
everdred12a wrote:I wish people would stop complaining about the gambit system's shortcomings. Maybe it would be perfect if they had been using it over and over and over in every game, but Final Fantasy games pride themselves on being different in every installmlent. If you look back, each game had its own special thing in it, even if they weren't all that polished and amazing. Final Fantasy 12's system is no different. It just requires a little more thought than other games, which isn't a bad thing by any means. Just relax and learn the system. It's not difficult.
Radical Dreamer wrote:Really, the only thing I'll have to "learn" in this new installment of the FF series is Gambits, and it doesn't seem like it'll be too hard.
From what I've observed in conversations here, it seems like it all depends on how you use the system and how you equip your Gambits. For instance, in FF8, if you Junctioned five Firas to your HP, it really wouldn't help that much. But if you Junctioned 50 Cures, your HP would skyrocket. It's all in how you use the system, so you've got to make sure you fully understand it before you start saying it's not that great. The Junction system used to confuse me, but once I understood it, I wanted every game to use that system. XD It's really efficient once you learn it well.
Rocketshipper wrote:I'm not complaining about the Gambit system, I said earlier that I liked it. When I made the comment about Van's leader Target gambit I was responding to something someone else said. At the moment I do have my characters equipped with "ally HP less than 70% then cure" gambits and that works well. All I'm saying is that it just doesn't make sense to allow you to move during battle and yet not allow you to dodge attacks. I don't understand why avoiding attacks couldn't have been included, it would only improve the system, IMO, because then you would need to use less items and cast fewer spells (if you were good at dodging) and how much damage your leader would take in battle would be as dependant on your skill as on your stats or the armor you bought.
You have to realize, though, that that would defeat the purpose of the entire system.
Final Fantasy XII is not an action RPG.
MasterDias wrote:And what's with the miniscule amounts of money I seem to find in most of the treasure chests?
MasterDias wrote:1. Where can I get Teleport Stones, aside from Montblanc?
3. What Technics would you suggest I look into. I find Steal useful, when it works. And First Aid has helped me out on occasion.
Running back and forth all over the city (to like seven stores) to restock items and upgrade equipment is rather tedious so I don't particularly look forward to upgrading.
Rocketshipper wrote:I know, lol. What ever happened to having all your items in only a few shops? I was definitly happy when I ran into that shop guy in the underground area who sold stuff from all the categories.
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