cbwing0 wrote:Weirdest RPGs, eh? Let me think...
Well I would say that most RPGs are weird, because they try to make up goofy names, monsters, items, plotlines, etc., but there are a few that stand out.
Phantasy Star Online-The MAG system was rather weird, as were most of the actual MAG's names (come on...Bhirava, Nandin, Rudra...the list goes on and on).
Pokemon-Most of the monsters are odd, especially Chansey, Machoke, and "MissingNo."
Of course, these were good RPGs, but they tried too hard to be creative and just ended up being weird.
MissingNo is a placeholder and a cheat-device barrier (virus). It's not a real Pokémon... If you catch it, it will wreck your game... Otherwise, I didn't find Pokémon to be that strange. It was pretty simple, actually, though it was marketing genius (why didn't anyone think of selling different editions that could interact? Now they need to do that on console with other things besides Metal Gear Solid/castlevania or silent hill 3/2 and the other konami games... And, they need better interactions than small things like in those games!)
As for Genesis not saving, I believe Genesis would save just like the SNES: With a battery built into the cart. Didn't toejam and earl save? I didn't play all that many genesis games.
Shadowrun was great! Wasn't it a novel to begin with? I usually don't get into american games, but Shadowrun was interesting. I think it is also a PnPRPG like Dungeons and Dragons, and there is much more to the story/mythos than just what's in the video game.
CB wing: While I love RPG's, for some reason I'll have to agree with you about "trying to hard to be creative" I have my little spiel on worshipping the god of Creativity. I, instead, want to worship the creative God. Hahaha... Christianese... Sorry...