Tom Dincht wrote:Yeah, FF10 and FF7 got me into RPGs.
Scepth: Resident Evil.....I hope you are joking.
Oh yeah, a quick BTW. I meant Traditional RPGs, not Stragetic such as Fire Emblem, Final Fantasy Tactics, ArcTheLad, and Vandal Hearts, and not Action RPGs lik Dark Cloud, Zelda, Knights of the Old Republic, ect.
I meant traditional Rpgs. Star Ocean seemed like a smack dab mix of Action RPGs and Traditional, but since battles and dungeons were different envireonments, I decided that Star Ocean was a normal RpG. What i mean is:
Strictly Turnbased.
Actually myoti i changed my mind about Mario and Luigi. I looked at it in a different perspective.
I`m into more serious RPGs and I listed the ones above because most people prefer all of those over the Mario games.
MasterDias wrote:See, here is the thing. If you go into every sequential new game expecting it to be better or as good as *insert favorite game in series here* in the series, you will probably be disappointed or severely let down when the game isn't what you're expecting. This is why Final Fantasy VIII gets bashed so much.
Yojimbo wrote:Japanese RPG's helped lift the genre out of it's funk in the late 80's and early 90's. But they have deffinetly fallen pretty far. For every good one that comes out now there's ten more bad ones, most we don't even see here in the US thankfully.
kaemmerite wrote:Actually, I dislike FF8 for a number of reasons that have nothing to do with the preceding game (as I find 7 vastly overrated). FF8 was by no means a bad game, it was actually a very good RPG...but it was a crappy Final Fantasy.
How many times have you gone to see a sequel and said, "Well, it was good, but the first film was better." How many times have you heard someone compare you to your father or mother? Or even your brothers/sisters (assuming you have them)?
Comparison is a part of human nature. Whether that's a good thing or a bad thing, is really a moot point...the fact is that if the things are related, they will be compared. We do it with movie sequels, with TV spinoffs, it only stands to reason that we will do it with games...and compared to the previous two incarnations in the series, the third Star Ocean game was a SEVERE disappointment.
Japanese RPG's helped lift the genre out of it's funk in the late 80's and early 90's. But they have deffinetly fallen pretty far. For every good one that comes out now there's ten more bad ones, most we don't even see here in the US thankfully.
That's your opinion too, and you are entitled to it. Personally, I think Japanese RPGs are just fine and dandy. I find the only problem to be that they're being too "experimentive" with the genre, and coming up with bizarre combat systems and whatnot just to make a game unique, regardless of whether the system is any good or not. *COUGHMagnaCartaCOUGH*
And I think we actually get a fairly decent amount of RPGs on our shores. I don't think it's a 10 to one ration as you said...I mean, if an obscure game from a low-selling series is localized (talking about Wild ARMs Alter Code F here, a series that has NEVER been a high seller on this continent), I'm sure we're getting the majority of the RPGs Japan is offering.
kaemmerite wrote:Take Dragon Quest 8. This is by far one of the best RPGs I've ever played. Is it because the combat system is new and innovative? No. It's because it's a formula that WORKS, and works well. I find it ironic that Dragon Quest is the most popular RPG series in Japan, and in America the complaint I hear is, "Turn based combat? That's lame!"
I actually prefer a good turn-based system to real time any day of the week.
And I think we actually get a fairly decent amount of RPGs on our shores. I don't think it's a 10 to one ration as you said...I mean, if an obscure game from a low-selling series is localized (talking about Wild ARMs Alter Code F here, a series that has NEVER been a high seller on this continent), I'm sure we're getting the majority of the RPGs Japan is offering.
Tom Dincht wrote:Final fantasy aparently wanted to be perfect in every category and customized and tweaked the battle system in FF12 to make it "The Perfect RPG". I`m sure we all now what came from that due to the DQ8 demo.
Final Fantasy XII is an insult to a once proud franchise and to the people who have made it so. I think that gets it across.
With the extended delays of the title, I had imagined that the rough trade they received at the hands of almost every person who saw it had sunk in and they had begun to realize the intense shame they'd bring upon themselves by continuing in this direction. That's not what happened. They're Final Fantasy, they don't have to worry about larger industry trends toward approachability and away from turn or phase based combat. They create trends, like a massive stellar body distorts local space.
This isn't just slavish devotion to tradition - the fact of the matter is that the system they had works better. It's more explicit regarding game events, and the player has greater control. You don't have to take my word for it - Dragon Quest VIII is awesome, and includes the same demo I played. There are two combat modes, the "Wait" mode being slightly less bad but not what you might call "good." Give it a whirl, the whole thing is trash. If for some reason you do enjoy it - and I've certainly done my best here to lower expectations - then rejoice. You must be the person they're trying to appeal to. It'll feel good for a while, until they determine that mass market annual "footy" titles are where it's at. Then you and I can sit together in a cafe and talk about those good times.
Yojimbo wrote:Play a Baldur's Gate game, a Fallout, or a KOTOR and get back with me because there's no question there.
Tom Dincht wrote:^ So you`re favorite series is Wild Arms but you`re favorite game is Chrono trigger...hm...
Yojimbo wrote:Japanese RPG's tend to be more linear and straightforward. People tout how long Japanese RPG's are all the time, in every review you will always see how this game is 30-50 hours or something. But it's pretty much the same story everytime with a few exceptions. You're not playing your own character you're playing the developer's character. And it doesn't help that half of them follow the usual archetype of young boy who's village/family was killed by evil guy and he has to set out on a quest to save the kingdom. Yes I know the usual character archetypes aren't exclusive to JRPGS's but they sure do like to relish in the most stereotypical of them...
Sure in the usual Japanese RPG they'll be plenty of plot twists and there's usually a well conceived story, most of the time anyway...but it gets old really old. With American RPG's in the vain of Elder Scrolls, Baldur's Gates, Fallouts, and KOTORs, you always had many choices of how to play your character. Because you were the character in every sense from their gender, name, and class, and of course you always shaped their destiny so there's actually incentive to play a different way instead of watching a rerun.
I like Japanese RPG's, I have a good collection of them every Final Fantasy through from VII to FFX-2, Legend of Dragoon, Skies of Arcadia, Grandia 2, Sukiedon, Phantasy Star, so on. But it hasn't been since Final Fantasy X that I was blown away by one. On the other hand I'm always suprised with every Bioware, Bethesda, Obsidian, Interplay game I've played. Overall I think the stories, presentation, and the immersion of American RPG's put most Japanese RPG's to absolute shame. There are exceptions before you start typing but as a whole it's not a contest in my mind. Play a Baldur's Gate game, a Fallout, or a KOTOR and get back with me because there's no question there.
This is of course my opinion and just what I've come to realize after playing both for many years. Some of you may very well like all the usual elements of Japanese RPG's and not the open endedness, freedom, and generally more mature tones of American RPG's.
And don't get me started with random battles... Those were a good idea back in the NES days to actually make a playable game, since it wasn't possible to have all seamless battles. Skies of Arcadia and Dragon Quest have a serious problem with this. None of you can honestly tell me it is fun to battle the same enemies over and over again for hours in the same area to be able to pass the upcoming challenges... I will give kudos that alot of JRPG's are forgoing this now which is a step in the right direction. Another reason I like battles in American RPG's they're never random the enemies that are there, are there, and if they die, they die for good. It really ante's up the immersion majorly.
kaemmerite wrote:I have played Baldur's Gate, I thought it sucked. I also did not like Elder Scrolls. I actually am very interested in playing KOTOR, but since I will never buy an Xbox (since it would be retarded to buy a 150-200 dollar system for one game), I'll never play it.
Chrono Trigger is, was, and forever shall be the best RPG of all time.
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