Volt wrote:#1 - Enough with the same BGmusic over and over and over. Through-out the game make it habbit to just change the Music here and there. No one wants to play a game for 90 hours and listen to the same Battle Music.
Ok... Battle Music is one thing, but NONE of the final fantasy games kept the same background (BG) music throughout the game... X doesn't even have an overworld map, so you don't have to worry about that.
#2 - Enough Button mashing, the majority of RPGs play themselves, the same ice, fire, wind, water, /or/ magic attacks/physical attacks which in essense don't require much thought. Make us THINK. every min, It's the same idea. Kill the enemy, kill the enemy. You could pretty much use the same move on all the enemies in that area and get through, only problem is they keep poping up.
Have you played Chrono Cross? If you button mashed your way though, you wouldn't last very long... Unless, I suppose, you got really lucky... The magic was very limited, and it forced you to strategize a bit. Chrono Cross had strategy in the fights...
#3 - since leveling up is so important, make it something special, and streamline the processes. If every battle took 5 min. That's just.... *barf* FFX-2's battles lasted seconds at times. Which was nice.
Not all RPG's have standard Leveling up. Chrono Cross, for one, didn't, and If I remember correctly, neither did FF8. I don't really remember how that one played out, though...
#4 - Stop saving the world! I wish RPG's would be a bit more creative, insteadof just "Save the World" epic adventure. Try something different.
Maybe I'm mistaken, but FF8 wasn't a "save the world" game, really... The sorceress wasn't going to destroy the world... She was just holding it in bondage... I guess that's still the same arena, though... In my RPG maker days, I played a number of games that weren't "Save the world"
#5 - If you want people to spend 90 hours leveling up. Make it special. Make it interesting. Is it chore like? If so, you're a bad game designer.I don't know, ANYTHING but what we're stuck with now. Change is good.
Hmm... I do get annoyed, as do most people, with leveling up. I don't think that's a flaw in design, necissarily. I think it is that way because you can beat most of them without leveling up, but it just opens an option to make the game easier for those who have patience or who just suck at the game... It's in the majority of RPG's for a reason... Because people love it... And people hate it, too, but would hate it more if it were gone entirely... It actually did annoy me in Chrono Cross to not have an easier way of leveling... Leveling meant almost nothing. They got original, and it worked, but it created its own frustrations. You can never please everyone...
Oh, and I realize it's just your opinions, but I like crazy plot twists... They make things interesting, usually (except for "Saw"...) I also liked the plots in FF6, FF8, FF10, Chrono Cross, Chrono Trigger, Seiken Densetsu 1-3, etc...
Also, I have a friend with a very full schedule who can afford maybe two hours of gameplay a week. His favorite game? Final Fantasy X.