And there in lies the problem. It's gonna take soooo loooong.
I'll probably be in the industry in what, maybe six years? And I've already got a few good Christian game ideas (though most of my plans aren't).
Ky Kiske wrote:lol anybody remember Noah's Ark 3-d it was this FPS starring Moses armed with a cross bow trying to get animals back on the ark. It was pretty funny
Psycho Ann wrote:4. Violence in Christian anything: Hey, I'm all for kung fu action and some blood splatter but unfortunately we're the minority. (Christian ninja-pirates! That would be so sweet! The shuriken can be cross shaped! And after pillaging villages they would share the gospel! But of course, if the villagers refuse the gospel then the Christian ninja would cut off their heads because that's what they do ALL the time. They are, after all, mammals, and are totally sweet and the REAL ULTIMATE POWER.)
I'm not saying Add insane amounts of violence, i'm just saying add REAL-WORLD violence, make it real, enough with the fake kid stuff.
No game should be watered down... but that doesn't automatically grant a liscense just to shove extra loads of violence in.
Godly Paladin wrote:Everybody says "make a Christian RPG", and although that does have merit (and we need to get away from these freakin' FPS games), why is that the only thing people want? What about adventure/platforming games in the mold of Jak and Dexter? Why is everyone so focused on RPGs?
I'm not trying to criticize your opinion, Kiske, or anyone else on this board. It's just, why is everyone so focused on RPGs to the exclusion of all other genres?
Volt wrote:==My Opinion on RPG's In General==
[indent]Yeah, RPGs is what everyone want's now-a-days. Personally i hate them. I have a life, i have an education to pursue and playing a 50+ hour game, with the same battle BGmusic for the entirety of the game is just Ridiculous and Annoying. I'm not 14 anymore. I can't sit through hours of Idiotic plot twists and boring character development just so i can capture the "Ring of Oden" or what-not, then spend 80 Hours leveling up so I can beat the final boss.
My favorite Game was "The Bouncer", and the Resident Evil games, because they require at most 3-6 hours. I loved Tomb Raider, because the levels were always different, always changing, going from one place to the next, NEVER really going back-wards, only advancing. Tekken, and RE4 were awesome. RE4 was 18+ hours, but it was ALWAYS on the GO, there was always something happening, no back-tracking.
[/indent]
#1 - Enough with the same BGmusic over and over and over. Through-out the game make it habbit to just change the Music here and there. No one wants to play a game for 90 hours and listen to the same Battle Music.
#2 - Enough Button mashing, the majority of RPGs play themselves, the same ice, fire, wind, water, /or/ magic attacks/physical attacks which in essense don't require much thought. Make us THINK. every min, It's the same idea. Kill the enemy, kill the enemy. You could pretty much use the same move on all the enemies in that area and get through, only problem is they keep poping up.
#3 - since leveling up is so important, make it something special, and streamline the processes. If every battle took 5 min. That's just.... *barf* FFX-2's battles lasted seconds at times. Which was nice.
#4 - Stop saving the world! I wish RPG's would be a bit more creative, instead of just "Save the World" epic adventure. Try something different.
#5 - If you want people to spend 90 hours leveling up. Make it special. Make it interesting. Is it chore like? If so, you're a bad game designer.
Myoti wrote:Resurrect the world, perhaps?
How about "saving" a world that doesn't exist, only to find the one who made this fake world was doing it because they were, shall we say, "lonely"?
Perhaps have someone trying to kill the protagonist because the hero is actually the one who will lead to the world's destruction?
Have the final boss be someone who was actually a hero in the past and is causing destruction so his love won't be killed by the true villains?
Oh, another plan I have. Changing the dungeons each time you play, or even changing each individual floor of the dungeon through each play. Would probably add some serious replay value.
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