Fire Emblem: The Series

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Postby mastersquirrel » Tue Jun 21, 2005 2:30 pm

MasterDias wrote:I think he meant the stat growth rates after level ups, not the experience gains. Stat gains are random to an extent.

OOOOOHH! Yeah that's right! Stat gains are random to an extent, but that never really bothered me. To each his own I guess....
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Postby Lyren » Tue Jun 21, 2005 3:32 pm

Yeah, I meant the stat gains which are partly random. It usually doesn't bother me that much. But it can be really annoying if you gain alot of levels with a unit and they end up being useless because of really bad luck with stat gains. About bersekers, the 25% critical bonus is nice. But they never turn out very good for me.
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Postby Ky Kiske » Thu Jun 23, 2005 11:13 pm

"Berserkers are decent units but axes tend to have the worst accuracy of the three weapons from my observations."
yeah but when the berserker is able to connect with the killer axe it's pretty much over. Especially if it's a critical hit.
They have trouble with swordmasters but that's what Wyvern Knights are for.


As for the RNG (random number generator) the thing I dislike is it's all based on luck for example: Ross my Berserker has insanely high stats but another unit has terrible stats. The worst is when you level up and the only +1 you get is in HP which is almost useless that what I dislike about the random stuff. On the other hand if your lucky you can get units that are way better than the competition so it's a double edged sword. That being said Berserker tend to advance smoothly in the Str stat whereas Swordmaster advance in the SPD and Skill stat. That's the general rule but there are exceptions.

So far my favorite character is either L'Arachel or Cormag.
My best Characters are Amelia (General) and Ross (Berserker)
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Postby Tommy » Sat Jun 25, 2005 9:03 am

I can remember from Blazing Swords, Hawkeye was good but I forget the rest of the characters.

Which FEs are Roy and Marth in?
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Postby Wild Eagle » Sat Jun 25, 2005 10:34 am

Roy is the main character in Fire Emblem: Sword of Seals (Fire Emblem 6) and Marth is the main character in the first Fire Emblem game...I think.
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Postby Tommy » Sat Jun 25, 2005 10:53 am

Thanks, man.
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Postby Lyren » Sat Jun 25, 2005 3:03 pm

Marth is also the main character in the third Fire Emblem game.
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Postby Tommy » Sat Jun 25, 2005 3:58 pm

Anybody have good screenshots for each Fire Emblem main character?

Is Marth a guy or girl?

I only saw "it" in Super Smash Brothers and all my friends told me "it" was a girl.

I haven`t seen a good screenshot.
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Postby MasterDias » Sat Jun 25, 2005 8:11 pm

Tom Dincht wrote:Is Marth a guy or girl?

I only saw "it" in Super Smash Brothers and all my friends told me "it" was a girl.


Prince Marth is very definitely a guy.


yeah but when the berserker is able to connect with the killer axe it's pretty much over. Especially if it's a critical hit.
They have trouble with swordmasters but that's what Wyvern Knights are for.


As for the RNG (random number generator) the thing I dislike is it's all based on luck for example: Ross my Berserker has insanely high stats but another unit has terrible stats. The worst is when you level up and the only +1 you get is in HP which is almost useless that what I dislike about the random stuff. On the other hand if your lucky you can get units that are way better than the competition so it's a double edged sword. That being said Berserker tend to advance smoothly in the Str stat whereas Swordmaster advance in the SPD and Skill stat. That's the general rule but there are exceptions.

Well, yeah. Luck does play a fairly large part in the stat growths. Of course, you can always supplement their growth with stat boosting items if it gets to be too much of a problem for a particular unit.
Supports are extremely helpful too in some areas. Neimi + A support with Colm = high percentage of criticals.
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Postby kaji » Mon Jun 27, 2005 6:48 am

Well, its not so much luck in gaining stats as you think. Each character has a specific percent chance in each stat to gain a bonus at level up. Yes, there is the off chance that some one gets bad level-ups the entire game. However, the majority of the time you will find that a characts deficiet in a particular stat is becuase they personally have a very low chance to gain a level bonus there.

For instance:
Forde: hp 85%, str 40% skl 50% spd 45% luk 35% def 20% res 25%

Franz: hp 80% str 40% skl 40% spd 50% luk 40% def 25% res 20%

Two very simmilar characters with different stat-bonus-percentages. But these two are basically in the same class. But comparing them to another class would yeild considerably different results.

Like Gilliam for example:
Gilliam: hp 90% str 45% skl 35% spd 30% luk 30% def 55% res 20%

Also, Im not sure if you were implying this, but from what I understand, the Luck stat its self has little to do with stat bonues and level porgression.

Anyway, GO FIRE EMBLEM!!! ^_^
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Postby Tommy » Mon Jun 27, 2005 8:50 am

Ok, Marth is a guy. I knew my friends were full of crap. What were the graphics for the original? It was for NEs then, right?

P.S. The Friends that said that haven`t even heard of Fire Emblem, just Super Smash Brothers Melee.
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Postby MasterDias » Mon Jun 27, 2005 12:17 pm

kaji wrote:Well, its not so much luck in gaining stats as you think. Each character has a specific percent chance in each stat to gain a bonus at level up. Yes, there is the off chance that some one gets bad level-ups the entire game. However, the majority of the time you will find that a characts deficiet in a particular stat is becuase they personally have a very low chance to gain a level bonus there.

For instance:
Forde: hp 85%, str 40% skl 50% spd 45% luk 35% def 20% res 25%

Franz: hp 80% str 40% skl 40% spd 50% luk 40% def 25% res 20%

Two very simmilar characters with different stat-bonus-percentages. But these two are basically in the same class. But comparing them to another class would yeild considerably different results.

Like Gilliam for example:
Gilliam: hp 90% str 45% skl 35% spd 30% luk 30% def 55% res 20%

Also, Im not sure if you were implying this, but from what I understand, the Luck stat its self has little to do with stat bonues and level porgression.

Anyway, GO FIRE EMBLEM!!! ^_^


No, I wasn't implying that the Luck stat had anything to do with stat bonuses and yes, you are correct in your evaluation of percentages.

There are some instances where the RNG system does seem to mess you up however.
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Postby skynes » Tue Jun 28, 2005 8:04 am

In the GBA version, in one game, Guy was an absolute monster, so strong he could actually 'hurt' the last boss.... albeit only for 2... lol. The axe-man... who's name I forget... was a pathetic weakling.

Next game, Guy stinks, Axeman (Dorcas?) is a tank! Single-handedly walks me through the game!

Here's a good level-up sneakiness...

L16x, the 'tag' game with the pirates.

There is a weak pirate to the north of where you start. He will start moving south. Place a character near him, so it takes 2 turns to reach you.
Place a mine on the tile he will go to.

When he walks onto it, as the flames rise up. Turn OFF your GBA! when you turn back on you can control your enemies turn!!! So make ALL the enemies (including those annoying knights) discard their weapons, except the enemy healer. Now use your weakest characters to beat them up. their levels will rise considerably and the healer will occasionally heal them, thus allowing MORE levels.

After this, goto the Colliseum. Send in a character you want promoted there and then, Dorcas, Guy etc. Whoever.
Fight in the coliseum, heal him, fight, heal, continue until the enemies weapons start going up levels.

They start with Iron, once they get to Steel, consider quitting cause once they hit silver, YOU'RE DEAD.
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Postby Tommy » Tue Jun 28, 2005 9:12 am

That is a nice Cheat.

Was the last boss Navig?
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Postby skynes » Wed Jun 29, 2005 7:33 am

The last boss is a monsterous dragon with so much HP it just says ???. I think it was around 200-300.

He also 9/10 times gets two dragon fire attacks which ignore all defences, magical or otherwise. I found this technique worked

Keep everyone out of his attack range.
Run up with Hector (my most powerful Lord)
Whack him with your axe, get incincerated in a counterattack.
Run a knight/pegasus/wyvern up to him, grab him and run out of attack range.

Next turn!
Drop Hector, use your cleric/troubadour to heal him to full health.

Rinse and repeat.
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Postby Ky Kiske » Sun Jul 03, 2005 11:56 pm

Whereas the growth levels influence what area your character will grow it's not always that simple:

Read this:

RNG trick:

It's easiest if you have a unit with an odd amount of move who has only normal terrain surrounding him/her. Select them with A and when you are selecting which space to move them to, use up all of their movement, but end up on a space adjacent to them. This is usually done by moving the arrow around the character. For example, if I'm using a unit with 5 movement (e.g. generals, tethys, and most unpromoted units), then I could press up, right, down, down, and left, using up all 5 points of movement and getting the arrow to be in a space adjacent to them (in this case directly below). Then you move your cursor to the space directly diagonal from the character that doesn't have part of the arrow on it. In this example, you would press left again. Now, since the arrow can't be 6 spaces long, the game automatically generates a new arrow leading to that space. In doing so, it uses a RN (random number) to decide whether the arrow should move down and then left or left and then down.

If you just need this trick to use the swiftsoles trick, just press B, then A again to re-select the unit and repeat it 12 more times to waste the 13 RNs. If you want to know what it's conventionally used for, keep reading.

Whether the arrow moved horizontally or vertically first will be determined by whether the RN is greater than or less than 50. If it goes horizontally first, it's greater than 50; if it goes vertically it's smaller than 50. Write it down and keep repeating it over and over again, keeping track of whether each one was large or small. If you are trying to get a good level-up, then keep doing it until you get a series of 7 RNs that are less than 50 (vertical, then horizontal lines). If the number happens to be less than the character's growth rate, that stat will increase. The seven RNs, in order, correspond to these stats (even though it's not quite the same order as on the status screen):
1st RN: HP
2nd RN: STR/MAG
3rd RN: SKL
4th RN: SPD
5th RN: DEF
6th RN: RES
7th RN: LCK
So it's almost the same order, but luck is moved to the end. So when the character you want is close to leveling, calculate how many RNs it will take to kill them: it will use 2 RNs for a miss, 3 RNs for a hit, and (I think) 4 RNs for a hit if the unit has a special ability (Pierce, Sure-shot). Silencer only uses the 4th if it's a critical. Add an extra RN if it's against a General (Great Shield). So if you need 2 hits on an enemy and you think both will hit, but the enemy's counterattack will miss, assuming neither unit has special abilities, the battle will use 7 RNs. If the enemy will most likely hit you, it will take 8. So once you figure out how many RNs you'll need, reset the game and resume the chapter. Since using RNs in this way isn't something the game saves, the RNs (which were already pre-determined before the battle even started) will be back. Re-use the RNs in the same way as before, but stop the number of RNs before the series of 7 low ones you will be using for the level-up that will be used in the battle. The low RNs will now be used on your level-up, essentially doubling your chances of gaining in each stat because you know it can't be above 50.(15% becomes 30%; 45% becomes 90%. 50% and above will become 100%) This can also be used to insure that you hit/critical an opponent. At the end of a long battle, if you find yourself in a situation where you must kill an enemy on that particular round to prevent him from killing someone, but have only a 50% chance of hitting, use this trick to insure that you hit. Look at RNs until you get 2 low RNs in a row and use those in your attack. The 2 RNs average, meaning that 2 low ones = number below 50, 1 low and 1 high = number between 25 and 75, and 2 high ones = number above 50. Without hacking, there is no way to see exactly what an RN is, only whether it is above of below 50.


now using that knowledge try this to get infinite swiftsoles (make your dudes move faster)

1. Hard reset
2. Enter Ruins
3. Use RNG trick to waste 13 RNs
4. Retreat and re-enter
5. Retreat and re-enter
6. Retreat and re-enter
7. There should be a wight near the upper-right hand corner that drops a swiftsoles; kill him
8. Retreat and save
9. Rinse and repeat


As for the Dragon in FE7 just use "Luna" It ignores defenses and will do quite a bit of damage.
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Postby Tommy » Mon Jul 04, 2005 8:25 am

Can someone like tell me the ending in spoiler brackets since I`ll never play it again?
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Postby skynes » Mon Jul 04, 2005 10:24 am

The ending changes based upon who lived, who died, your relationship scores etc.
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Postby Ninja Rob » Wed Jul 13, 2005 8:55 pm

skynes wrote:The last boss is a monsterous dragon with so much HP it just says ???. I think it was around 200-300.

He also 9/10 times gets two dragon fire attacks which ignore all defences, magical or otherwise. I found this technique worked

Keep everyone out of his attack range.
Run up with Hector (my most powerful Lord)
Whack him with your axe, get incincerated in a counterattack.
Run a knight/pegasus/wyvern up to him, grab him and run out of attack range.

Next turn!
Drop Hector, use your cleric/troubadour to heal him to full health.

Rinse and repeat.

Well, unless you have Canas with Luna. Canas with Luna > Dragon. If you have him at level 20, he should do around 60 damage to the dragon. Then just finish the dragon off with Hector, Eliwood, Lyn, and Athos.
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Postby skynes » Thu Jul 14, 2005 10:46 am

Canas was one fo my major characters, but unfortunately I never got my hands on Luna! It's in a sidequest which I was never offered *fume*

Hector was strong enough to do large damage to the dragon anyway. A few turns of that was all I needed.
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Postby Tommy » Thu Jul 14, 2005 5:43 pm

Eliwood was a pipsqueak.
Lynn was good with her Mani-Katti.
Hector should use the axe to chop vegetables instead of people and dragons (aka he sucked).

That`s how good my three Lords were.
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Postby mastersquirrel » Fri Jul 15, 2005 5:53 am

Well Tom, it all really depends upon how you leveled up you're characters. For instance, neither me nor my brother ever really focused on Eliwood so he never got really powerful. As for Lyn we both used her constantly and she became really powerful for both of us (even without the Mani Kati). With Hector however, I didn't work with him much at all and he ended up like you said. But my brother used him all the time and made him an uber powered tank. It all really depends on your playing style.

My absolute favorite character was Erk. By the end of the game he was a level 20 sage and could mop the floor with most enemies. Runner up was Guy.
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Postby Ninja Rob » Fri Jul 15, 2005 8:29 am

Guy was a beast. Having him supported with Matthew made him even better. Matthew would just instant critical most of the enemies, and Guy would just...critical. All the time.
I never used Erk...just Canas, since Canas is plain awesome. And I used all three of my Lords, and they're all pretty good, if you ask me.
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Postby mastersquirrel » Fri Jul 15, 2005 9:28 am

Have you gotten The Sacred Stones? It gets even better. In addition to the monster battles there are areas that you can enter and fight through various levels of the place, like dungeons. Plus you can go back to them as many times as you like, meaning that you can up your characters to level 20 before changing their classes and then uping them to level 20 again. I did that with my swordmaster, Joshua (My avatar), and he just blew through enemies.
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Postby Tommy » Fri Jul 15, 2005 10:28 am

^ Dude, that`s sick. Was getting Golden sun for the GBA a good decision.
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Postby skynes » Fri Jul 15, 2005 10:57 am

The character development is a little random.

In one game, Guy was an absolute monster! He levelled everything and got amazing level ups.
Next time through the game, he stank. Yet Dorcas is now a tank...

It does vary from game to game. Just so happens in my last game Hector was really strong. Currently Lyn is strong but her defense is so low she gets killed very easily.
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Postby MasterDias » Fri Jul 15, 2005 11:15 am

Hector should be the easiest Lord to use. I got him up to level 20 very easily and then benched him until I got his promotion item so that he wouldn't be an exp hog.

Lyn is the Lord equivilent of a Swordmaster. High skill and speed but low defense. But she's fast enough to where enemy units cannot hit her very easily. Plus, she gets lots of criticals...

I found Eliwood a pain to use. His attack stat is weak and he gets killed really quickly. He's better in his promoted form but it's annoying actually getting him up to decent levels.
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Postby Tommy » Fri Jul 15, 2005 11:15 am

Do you think Eliwood and Roy look alike.....at all?
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Postby Ninja Rob » Fri Jul 15, 2005 7:32 pm

mastersquirrel wrote:Have you gotten The Sacred Stones? It gets even better. In addition to the monster battles there are areas that you can enter and fight through various levels of the place, like dungeons. Plus you can go back to them as many times as you like, meaning that you can up your characters to level 20 before changing their classes and then uping them to level 20 again. I did that with my swordmaster, Joshua (My avatar), and he just blew through enemies.

I have it. I think the best characters are the trainees. When they get up to their promoted forms, they're pretty much unstoppable.
When Amelia's a trainee, her attack looks painful. :wow!:

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Postby skynes » Mon Jul 18, 2005 3:07 pm

I want the sacred stones when it comes out.... stupid EU, I always get the games 6-10 months after the USA has it....

For Tom Dincht, it's in spoilers for a reason ;)
[spoiler]Roy is Eliwood's son[/spoiler]
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