Why does Square-Enix own everything?!

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Postby Mr. SmartyPants » Fri Apr 29, 2005 4:13 am

my old ff2(4) cart says "Square" not "Squaresoft"... maybe square really meant "Squaresoft" or something

but my ff3(6) cart says "squaresoft"
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Postby uc pseudonym » Fri Apr 29, 2005 5:26 am

It's likely that they have both names copyrighted. One could be a company name, the other technically a name of a software division. If we had legal documents we could probably tell.
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Postby Azier the Swordsman » Fri Apr 29, 2005 10:10 am

It's been such a long time since I've played the Soul Blazer Trilogy..... I do remember that the world was completely reformed at the end of Gaea. Somehow this lead into Terranigma. Again, I really can't remember.
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Postby glitch1501 » Fri Apr 29, 2005 11:33 am

i really like squaresoft....im not to impressed with what square-enix has put out other than ffx

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Postby Azier the Swordsman » Fri Apr 29, 2005 1:12 pm

FFX was put out by Squaresoft before the merge.
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Postby Tommy » Fri Apr 29, 2005 2:49 pm

Yeah it was. The only thing il ike from Square- Enix was Star Ocean which I think was just published by the merged company.
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Postby Myoti » Fri Apr 29, 2005 5:57 pm

It's been such a long time since I've played the Soul Blazer Trilogy..... I do remember that the world was completely reformed at the end of Gaea. Somehow this lead into Terranigma. Again, I really can't remember.

Though it was called a "trilogy", they really had absolutely nothing to do with each other, besides some refrences to Gaia.
Out of all of them, Terranigma was definetly the best. If you haven't played it, really, you should get a ROM of it or something. I, personally, thought it was quite a good game and it was the only game I almost cried at the ending to.
It had a great story, characters, bosses, music, everything. Go. Play it.
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Postby glitch1501 » Fri Apr 29, 2005 7:37 pm

Azier the Swordsman wrote:FFX was put out by Squaresoft before the merge.


oh, well then i dont like anything after ffx

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He wants them to learn to walk and must therefore take away His hand; and if only the will to walk is really there, He is pleased even with their stumbles.

Image

Healing hands of God have mercy on our unclean souls
once again. Jesus Christ, Light of the World, burning
bright within our hearts forever. Freedom means love
without condition, without beginning or an end. Here's
my heart, let it be forever Yours, only You can make
every new day seem so new.
Every New Day - On Distant Shores - Five Iron Frenzy

Nail pierced hands they run with blood
A splitting brow forced by the thorns
His face is writhing with the pain yet it's comforting to me
Passion - Kutless
:thumb:
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Postby Tommy » Sat Apr 30, 2005 6:48 am

Hey, at least we gpt Grandia 3 and FF12 to look forward too. Those could be SE`s greatest hits eva!

( whoa, talk about ressurecting a topic)
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Postby Myoti » Sat Apr 30, 2005 11:12 am

oh, well then i dont like anything after ffx

What about FFXI, hm? That game is incredible and FFXII looks pretty promising.
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Postby Nate » Sat Apr 30, 2005 11:25 am

Myoti wrote:What about FFXI, hm? That game is incredible and FFXII looks pretty promising.

FFXI is only good if you're into online games. I'm not, so FFXI sucks to me, and apparently to him too.

FFXII only looks semi-promising. If the rumors are true, and it's a real-time battle system with AI controlled partners, then FFXII will obviously be the worst one of the series, hands down. They can do that in Star Ocean all they want, but FF has always been a menu-driven game, and it always should be. I hope that the rumors are false, though. I'd really like to play it.
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Postby Azier the Swordsman » Sat Apr 30, 2005 11:34 am

AI controlled partenrs? -_- I've had really high hopes for the XII so far... but if they go that route, I would have to say that Squaresoft is sending the series to hell in a handbasket.
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Postby Tommy » Sat Apr 30, 2005 12:46 pm

I never herd that? I heard it was turnbased with some new twists to it. The main new thing that I saw was that Random Encounters are gone and you walk into them to fight them. That is better and worse in some ways.
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Postby Yojimbo » Sat Apr 30, 2005 1:32 pm

Yeah God forbid they try anything new, besides FFXI, it's only the the 12th one in the series.:eyeroll:
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Postby Mithrandir » Sat Apr 30, 2005 2:13 pm

I'm just not going to touch that one, Y. But yeah, random encounters can get annoying, which is why I get the random=off equipment as soon as possible, and find someplace cool to level up.
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Postby uc pseudonym » Sat Apr 30, 2005 3:57 pm

New elements are fine by me (that is, they will be judged more or less without bias), but I tend not to like AI controlling any of my party. If I have a healer, I want to heal at exactly the point I want, not whenever a formula decides is best. This is fairly obnoxious in Kingdom Hearts, but the game was still enjoyable.
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Postby Nate » Sat Apr 30, 2005 8:01 pm

uc pseudonym wrote:New elements are fine by me (that is, they will be judged more or less without bias), but I tend not to like AI controlling any of my party. If I have a healer, I want to heal at exactly the point I want, not whenever a formula decides is best. This is fairly obnoxious in Kingdom Hearts, but the game was still enjoyable.

I agree completely. As a general rule, AI healing only heals you when you are low on health. If I get hit by an attack that brings me slightly below half, and I know I would not survive another one, I would want to be healed right away in this case, which the AI would not do. Conversely, if I purposely wanted my health to be low (let's say Limit Breaks work like they do in FFVIII), then the AI would heal me and ruin that strategy.

In KH, it didn't really bother me because Goofy and Donald never really contributed anything significant to the fight. I learned early on not to give them any items, and Donald so rarely casts healing spells that I never relied on him. Considering your MP went up when you hit a bad guy, I was hardly ever lacked the MP to cast a cure spell.

Jimbo wrote:Yeah God forbid they try anything new, besides FFXI, it's only the the 12th one in the series.

I realize what your saying, Jimbo, but I think a "mash the circle button as fast as you can" type battle system would be better suited for a spinoff of Final Fantasy instead of a main title. Final Fantasy Tactics is a good example of this...the combat system was completely different from the other titles, and I think Square did good to make it a spinoff rather than a numbered Final Fantasy.

Or just leave that type of combat to the Star Ocean games. :D
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Postby MasterDias » Sat Apr 30, 2005 8:44 pm

kaemmerite wrote:I realize what your saying, Jimbo, but I think a "mash the circle button as fast as you can" type battle system would be better suited for a spinoff of Final Fantasy instead of a main title. Final Fantasy Tactics is a good example of this...the combat system was completely different from the other titles, and I think Square did good to make it a spinoff rather than a numbered Final Fantasy.

Or just leave that type of combat to the Star Ocean games. :D


However, RPGs with action-based battle systems like Star Ocean and Tales (but that are otherwise pretty much traditional) have more inherant gameplay similarities to the main Final Fantasy games than the main Final Fantasy games have to grid-based strategy/RPGs like Final Fantasy Tactics.
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Postby Tommy » Sun May 01, 2005 12:53 pm

Does AI mean its li,e running around instead of taking turns.

And I heard "Non linear" mentioned alot in this thread. What`s that?

I`ve been searching for some good RPGs and the only ones I can think of that I still wanna get are Star Ocean 2, Xenogears, and Xenosaga.
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Postby Azier the Swordsman » Sun May 01, 2005 2:59 pm

I like random battles.... but I agree that they can tend to get annoying at certain points. I usually just go with the flow until I'm in an area where the random battles are rather inconvenient before using random battle off items.
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Postby Tommy » Sun May 01, 2005 5:38 pm

Random battles are ok but I hate how in all the old school ones whenever you`re in a situation where you stand no chance against a hard enemy (FF2, Behemoth for example with 300 HP) and you go to escape the characters run in place then turn around.
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Postby uc pseudonym » Sun May 01, 2005 6:11 pm

kaemmerite wrote:In KH, it didn't really bother me because Goofy and Donald never really contributed anything significant to the fight. I learned early on not to give them any items, and Donald so rarely casts healing spells that I never relied on him. Considering your MP went up when you hit a bad guy, I was hardly ever lacked the MP to cast a cure spell.


I set my Donald and Goofy to a reckless attacking mode and then pretty much handled myself (hit then cure, repeat). Because they can't really die, I figured that it was best if they actually did some damage.

Tom Dincht wrote:And I heard "Non linear" mentioned alot in this thread. What`s that?


That depends upon who answers the question. Technically, a nonlinear game is one in which there is no set path in any form; you decide what happens in its entirity. Most pencil and paper rpgs are of this type. Some people use this term to refer to multi-linear games, in which you have numerous paths to travel.
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Postby Tommy » Tue May 03, 2005 1:11 pm

I highly dislike the fact that Chrono Trigger`s loading time is sooooo long as well as FF4. Everyone says, "Oh, that`s because Final Fantasy Chronicles was Square`s first project on the PS1 or one of their earliest ones."

Um if you read the box for FFChronicles it reads: "Square-Enix."

That would mean FF10 came before Chronicles which would mean...

FFChronicles was their last release on the Ps1 so Square has no excuse for the long load time.

Yes, that was random but it was on my mind and the post had the words "Square-Enix" in it.
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Postby Nate » Tue May 03, 2005 7:28 pm

Tom Dincht wrote:Um if you read the box for FFChronicles it reads: "Square-Enix."

That would mean FF10 came before Chronicles which would mean...

FFChronicles was their last release on the Ps1 so Square has no excuse for the long load time.

Doing a google search:

Final Fantasy Chronicles was released July 13, 2001.

Final Fantasy X was released December 18, 2001.

Therefore, Chronicles came BEFORE X.

The reason Chronicles says Square-Enix on the box is that it was rereleased as a Greatest Hit (one million copies sold) under Square-Enix. My original copy of Chronicles (before it was a Greatest Hit) says Squaresoft on it. Heck, my copy of Xenogears says Square-Enix, and it was released February 1998, WAY before the Square-Enix merger. Because it was rereleased as a Greatest Hit after the merger.

Just so you know. :thumb:

However, you are right, it doesn't excuse the crappy load times. This, I cannot explain...because Anthology was released first, and its loading times are significantly faster than Chronicles'. Oh well.
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Postby Tommy » Wed May 04, 2005 12:27 pm

Chrono Trigger and FF6 shoudl`ve beeen in the Anthology Package because they were similair graphicwise and timewise as well as FF4 and FF5. I personally don`t think CT should`ve been in a package with any FF because the package says FF on it and CT is not part of the FF series.
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Postby Azier the Swordsman » Wed May 04, 2005 8:35 pm

Tom Dincht wrote:Chrono Trigger and FF6 shoudl`ve beeen in the Anthology Package because they were similair graphicwise and timewise as well as FF4 and FF5. I personally don`t think CT should`ve been in a package with any FF because the package says FF on it and CT is not part of the FF series.


Chrono Trigger should have stayed on the SNES. As for the FF games.... IV, V and VI were all released originally in one package in Japan, but Square was uncertain about rereleasing IV in America due to the graphics, so they skipped it and released Anthology instead with only V and VI. FFIV only got rereleased in America by popular demand.

What really amazes me is that CT was released on the PS in Japan a VERY long time ago and the load times weren't fixed when they came to the US. Laziness I guess.
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Postby Tommy » Thu May 05, 2005 12:31 pm

Do you have pictures of the front cover for Trigger on the SNES. I`m just curious. I bet a good tagline would be "Become the Hero of Time."

Am I the only one who thinks that in Star Ocean: Till the End Of Time

[SPOILER] Once you reach 4D space the game is like the Matrix storlyine wise. Let`s continue this topic in my Star Ocean thread if you agree or disagree because we`re getting kinda off topic. [/SPOILER]
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Postby Azier the Swordsman » Thu May 05, 2005 12:52 pm

Tom Dincht wrote:Do you have pictures of the front cover for Trigger on the SNES. I`m just curious. I bet a good tagline would be "Become the Hero of Time."


That tagline would nowadays be considered a ripoff of Zelda. (Link is known as the Hero of Time in Zelda 64)
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Postby Tommy » Thu May 05, 2005 2:25 pm

Yeah, but if they made it as a tagline for SNES then CT would be ripped off.

So do you have a shot for the original cover?
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