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I wrote a massive reply and it lost it because it didn't save my login... I'm really mad right now... When i calm down, maybe I'll do this again...
Ok, let me try to remember...
no, I wrote too much... it took me a half hour to write...
Ok... try to remember...
First off... All of the wisdom tree games were bad games... Spiritual Warfare was only somewhat good because it was a Zelda clone. It took a great game and made it ok. I mean, if I was looking at it as a non-christian (or even a christian perhaps) I'd think subconsciously "So making something Christian lessens the fun."
I want to make Games with an impact. I'm a Christian and I Love games, but I am also frustrated with Christians, particulary American Christians, and their attitude towards things... I played games like "Bible Adventures" and "King of Kings" which are just graphical alterations to older Color Dreams games, which was the biggest non-licenced game developers for the NES.
Wisdom Tree should be admonished for their efforts, but compared even with the games being released at that time, their games were sub-par. I know a lot of parents that bought them merely because they were "Christian" and they didn't want their children playing those "satanic games." So basically subpar creations were ok in the name of "protecting the children."
I have read through the posts in this thread, and I will say some things that people have allready said, but it all goes together and can't be separated.
People have had various ideas as to what makes a good game, but most of the people who have ideas for Christian games either don't even play games or they just have a separation thinking that christian games are this or that.
In all honesty, I just can't buy that a good Christian game is just some sub-par clone of a working formula that pelts you with bible verses, or a game that merely removes the controversial aspects of many games. Honestly, the average Christian fear of reality is frustrating and I belive it is keeping people from coming to Christ. Of course, there will be people that don't no matter what we do, but when we do things that hinder it actively, we are going to be judged for it.
I believe that Christians should be at the top of everything and we just aren't right now. A good Christian Game needs to be of a better quality than "secular" games. Below industry is an insult. Equal to industry is not enough because the very fact of Christianity is a scary thing (which,in addition, maybe they shouldn't know before they go into it that it's "christian") We need to be better than the rest of the industry.
1. We need to Love games. We have to be playing them, studying them, and have a respect for them. We need to be passionate about them. If we don't, it will show. Imagine someone writing a book who doesn't like to read. (ok, so that does happen, but look at when it does... it shows) If you don't have a respect and a love for what you're doing, God hasn't called you here... You can go pass out food to orphans and build schools and such, because those things need to get done and it doesn't matter much whether you enjoy it or not... (what i'm saying is that this requires no talent to do, and it's a way to serve that won't hinder anything...) No seriously, I believe with 99.9999% certainty that God will not call anyone into this field who doesn't love it... (I don't say 100 because, well, who can really know the mind of God...)
2. We need to make good games... I mean, really good games... We need to get people who are the best in their particular area, and every aspect needs to be better than the industry. If you're not exactly sure what that means, I'll tell you... That means we need to have the best Storywriters, Directors, CG cut scene animators, programmers, physics handlers, scenario directors, motion capture proffessionals, character animators, CG set designers, lighting directors, and most of all there needs to be excelent communication. This is not something that one person can do... There needs to be massive teams that work as one...
3. We need to get our feet in the industry. Get jobs in the area of expertise you want to have. Hang out with people who are top in their field... For me that means I'm going to try to get a job in either Square Enix or in Konami. That means living in Japan (oh darn!) and adjusting to a new culture. For most of you, that's probably not a possibility, so you'll just have to find a game developer in the US.
4. Pick your Genre wisely. I'm sorry, but something in me doubts that you could ever make a good Christian FPS. Anything wherein the plot can be ignored means that merely vague christian symbols or very watered down things is all that will get through... Games have enough of that allready. People need a lifechanging experience. I'm not saying shove it down their throats, but on the same not don't reward them for evading what you're trying to portray. I've heard people want to do RTS and that may work, but I would tend to think that it would be very hard to do that because the focus in those games is on numbers and math and strategy. That doesn't mean it's impossible, but the difficulty is much higher with that than it is with other styles of Gameplay. RPG's and cinematic "interactive movies" like Metal Gear Solid, for me I see the greatest possibility there. However, I'm only one person, so you may have Ideas, but I'll tell you up front you're walking on very unsure ground here in the first place, every wrong move is noticed 10x more than it would be in normal games. Gameplayers have different interests, so I can't cater to everyone... I can only cater to those who share my interests. That's where I'll be passionate. Do the same, but make sure you can get what you're doing to mean something to people in the style you choose...
That last note has been the biggest problem I've had. Most of the Christians that I know don't like games that question things, games that make you think (think as in about life, not about your next kill). They like FPS and RTS and platformers and beat-em-ups... I'm looking for people who can make a game that puts someone in a story and takes themk through a journey to discover what they need to discover, and most of the Christians i know just aren't interested in that.
My model for perfect game is Metal Gear Solid 2. There were some notable problems (one being long periods of time sans gameplay) but as for the purpose of the game and what it let it's players do, it was IMNSHO the best game ever made (well, the best series ever made actually) It had something it wanted you to find out and figure out, and it was an enjoyable game in the mean time, and you didn't find out until the end what it really was about (and some people didn't ever...) That's what I want to do. I want to make a cinematic masterpiece and a masterpiece of gameplay that forces people to think, is realistic (IE not sanitized or watered down) and portrays a facet of God's message... It can't BE God's message because that just isn't possible, but it needs to be a small seed and a big game. Does anyone understand what I mean?
So, that's all i have to say. I'm going to learn to animate and hopefully be a director in a game someday, but I'm gonna get my foot in the door and work my way up there.
I hope that those of you who want to see this sort of thing come to life, you will learn the skills you need... Game Making takes a large crew, and every piece is important. Maybe some of you will be on my team someday.
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