Pytmx anyone?

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Pytmx anyone?

Postby LecktheTech » Mon Feb 15, 2016 2:47 pm

Has anyone here used Pytmx? I'm currently reading through the code, and am planning to use it in a programming project.
(I'm having a bit of a hard time figuring what the basic list of functions is.
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Re: Pytmx anyone?

Postby IPv4 » Tue Feb 16, 2016 6:40 am

never used python. You should check out Erlang, its bug-proof and requires extremely little code. WhatsApp uses Erlang. You can modify code during RUNTIME with erlang. But if you alredy started using Pytmx go with that lol xD
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Re: Pytmx anyone?

Postby LecktheTech » Tue Feb 16, 2016 9:15 am

IPv4 wrote:You should check out Erlang, its bug-proof and requires extremely little code.

It looks interesting, but I'm already into python.
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Re: Pytmx anyone?

Postby LecktheTech » Tue Feb 16, 2016 9:17 am

Besides that, a language without classes would be difficult to wrap my mind around. It does look rather easy to pick up.
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Re: Pytmx anyone?

Postby IPv4 » Tue Feb 16, 2016 9:53 am

when I say bug-proof you should take it with a bit of salt, if you use erlang, or any language in general you should be carefull when using floats. Since a computer only uses binary when calculating it will not give you exact calculations due to it having to round off the value. One "bug" in erlang is for instance: 0 is not equal to 0.0
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Re: Pytmx anyone?

Postby LecktheTech » Tue Feb 16, 2016 3:59 pm

So how much coding do you do?
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Re: Pytmx anyone?

Postby IPv4 » Wed Feb 17, 2016 11:01 am

not as much as I should do. Im planning to learn C++ combined with OpenGL on my own.

.......

and you can mix any language with Erlang processes if you want :P ...................
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Re: Pytmx anyone?

Postby LecktheTech » Thu Feb 18, 2016 2:17 pm

Enjoy dealing with memory leaks. Hehehhehe
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Re: Pytmx anyone?

Postby IPv4 » Fri Feb 19, 2016 11:46 am

if memory is handled correctly it will stop random lag from occuring during animations and performance will increase
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Re: Pytmx anyone?

Postby LecktheTech » Fri Feb 19, 2016 2:24 pm

I'm referring to when you have two of the same instance, like for example, having two hardware surfaces, and having no way to distinguish the two.
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Re: Pytmx anyone?

Postby IPv4 » Fri Feb 19, 2016 3:06 pm

Not sure what you mean by two hardware surfaces. As long as you dont borrow functions or code there shouldnt be an unmanagable issue to keep track of pointers.
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Re: Pytmx anyone?

Postby LecktheTech » Sat Feb 20, 2016 4:38 pm

With SDL, the "screen" is called a surface. You can write to the surface, change the surface, update, etc
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The heart is bold, that looks on gold

The dwarves no more shall suffer wrong.♪
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Re: Pytmx anyone?

Postby IPv4 » Sun Feb 21, 2016 7:30 am

not sure why it has to result in a memory leak. you could shut down a surface before starting a new one. Alternatively, control what is shown on one single screen with the help of threads and mutexes.
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Re: Pytmx anyone?

Postby LecktheTech » Sun Feb 21, 2016 9:22 am

At the same time, it would cause a memory leak, if no precautions are taken.
♪The sword is sharp, the spear is long.

The arrow swift, the gate is strong

The heart is bold, that looks on gold

The dwarves no more shall suffer wrong.♪
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Re: Pytmx anyone?

Postby IPv4 » Sun Feb 21, 2016 12:19 pm

it is impossible to do two things at the same time. Code is executed one line at a time.
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Re: Pytmx anyone?

Postby LecktheTech » Sun Feb 21, 2016 4:54 pm

If you creat one surface, and then create another with no way to distinguish them, there will be a memory leak.
Lets just drop this thread, shall we? It's rather repetitive.
♪The sword is sharp, the spear is long.

The arrow swift, the gate is strong

The heart is bold, that looks on gold

The dwarves no more shall suffer wrong.♪
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Re: Pytmx anyone?

Postby LecktheTech » Sun Feb 21, 2016 4:56 pm

*accidental double post
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The arrow swift, the gate is strong

The heart is bold, that looks on gold

The dwarves no more shall suffer wrong.♪
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