Roguelikes

Have a video game or or VG review? This is the place to to discuss it! We also accept discussions of board games and the like, but SHHH! Don't tell anyone, OK?

Roguelikes

Postby Aedin » Thu Dec 30, 2010 6:26 pm

Does anyone play any of these? I've had a few I've wanted to try for a while, and was thinking about starting one up soon.
Everybody was haiku writing, Their wits were fast as lightning
In fact it was a little bit frightening, But they wrote with expert rhyming
Aedin
 
Posts: 415
Joined: Tue Jul 15, 2008 11:03 am

Postby mechana2015 » Thu Dec 30, 2010 10:09 pm

Havn't heard of them... explain a bit more please?
Image

My Deviantart
"MOES. I can has Sane Sig now?"
User avatar
mechana2015
 
Posts: 5025
Joined: Wed Oct 22, 2003 12:33 am
Location: Orange County

Postby Davidizer13 » Thu Dec 30, 2010 10:34 pm

mechana2015 (post: 1447587) wrote:Havn't heard of them... explain a bit more please?


Lemme try: roguelikes are these super-hard RPGs, usually done in ASCII art, and get their name from the first one, Rogue. They were some of the first RPGs to be made into computer games, so they're a lot closer to the model set by pen-and-paper RPGs. And like I said, they're really unforgiving: many don't tell you what's going to happen if you drink that potion or put on that ring unless you do something to identify its effect. Oh, and death is permanent and usually irreversible. (Here's an incomplete list of deaths from Nethack, to give you a taste of how many ways you can die and how complex these games can be.) Additionally, there's a whole lot of random generation: levels and the effects of items will be hugely different every time you play.

The most popular one is Nethack, which is open-source, freeware, and has an online server where you can play it. Don't expect to win the first time, or the hundredth. Dwarf Fortress is kind of a roguelike - it's more like a hyper-complex SimCity than anything else, but it has a lot of the trademarks, like ASCII art, a huge amount of depth, and incredible difficulty. I've also played one based on DooM that was really fun, where ranged combat, rather than hack-and-slash, was the main way to fight.
We are loved even though we suck.

Psalms 37:37 (NHEB)
Mark the perfect man, and see the upright, for there is a future for the man of peace.
User avatar
Davidizer13
 
Posts: 1080
Joined: Fri Jun 26, 2009 9:27 am
Location: VIOLENT CITY

Postby mechana2015 » Fri Dec 31, 2010 12:27 am

ooh like Zork and the original Hitchikers games!
Image

My Deviantart
"MOES. I can has Sane Sig now?"
User avatar
mechana2015
 
Posts: 5025
Joined: Wed Oct 22, 2003 12:33 am
Location: Orange County

Postby Fish and Chips » Fri Dec 31, 2010 12:41 am

Zork isn't a roguelike.
User avatar
Fish and Chips
 
Posts: 4415
Joined: Sat Dec 16, 2006 2:33 pm
Location: Nowhere.

Postby MxCake » Fri Dec 31, 2010 2:37 am

yea but do the roguelikes play as zork does? is it a text adventure?
[color="RoyalBlue"]"At the end of the game,The king and the pawn go back in the same box."-Italian proverb[/color]
[color="MediumTurquoise"]I will never fail you or forsake you.-Hebrews 13:5[/color]
User avatar
MxCake
 
Posts: 109
Joined: Thu Dec 09, 2010 11:33 am
Location: WA

Postby Davidizer13 » Fri Dec 31, 2010 3:51 am

MxCake (post: 1447617) wrote:yea but do the roguelikes play as zork does? is it a text adventure?


Oh no, they still play like your standard RPG - you're moving a character around on a map, equipping items, fighting monsters, etc. There are graphics-based roguelikes, especially the more modern ones, but the oldest ones use ASCII characters as graphics - more symbol-based than text-based (though you can get graphical setups for the older ones).

The graphics aren't the defining factor between roguelikes and other RPGs, but instead, the key gameplay features are, namely high difficulty, random maps, and a huge number of ways to play. So, less like Zork, and more like Diablo.
We are loved even though we suck.

Psalms 37:37 (NHEB)
Mark the perfect man, and see the upright, for there is a future for the man of peace.
User avatar
Davidizer13
 
Posts: 1080
Joined: Fri Jun 26, 2009 9:27 am
Location: VIOLENT CITY

Postby Fish and Chips » Fri Dec 31, 2010 3:56 am

MxCake (post: 1447617) wrote:yea but do the roguelikes play as zork does? is it a text adventure?
Roguelikes are straight dungeon crawlers, typically turn-based, and set to random with a high difficulty (with things like death being permanent and erasing your character file). Only the hardcore need apply.

They tend to have very simple graphics because, well, it's not about the graphics - it's about the slog of it. It takes a very particular type of person to appreciate roguelikes.

That said, there are some mainstream games that could be considered roguelikes, but it seems to vary from person to person; I've heard Diablo and Torchlight considered roguelikes, for example, as well as stuff like the Dark Spire and Etrian Odyssey (your mileage may vary on whether you consider either or any of these to fit the criteria - Diablo and Torchlight aren't turn-based, and I don't believe either the Dark Spire or Etrian Odyssey implement permadeath).
User avatar
Fish and Chips
 
Posts: 4415
Joined: Sat Dec 16, 2006 2:33 pm
Location: Nowhere.

Postby MxCake » Fri Dec 31, 2010 4:31 am

ok i see now lol
[color="RoyalBlue"]"At the end of the game,The king and the pawn go back in the same box."-Italian proverb[/color]
[color="MediumTurquoise"]I will never fail you or forsake you.-Hebrews 13:5[/color]
User avatar
MxCake
 
Posts: 109
Joined: Thu Dec 09, 2010 11:33 am
Location: WA

Postby Kaligraphic » Fri Dec 31, 2010 11:45 am

I'm rather a fan of Angband. In particular, I tend to like the Zangband and TOME variants, but I've played a fair portion of the variations out there.
The cake used to be a lie like you, but then it took a portal to the deception core.
User avatar
Kaligraphic
 
Posts: 2002
Joined: Wed Jul 21, 2004 12:00 pm
Location: The catbox of DOOM!


Return to Video Games and VG Reviews

Who is online

Users browsing this forum: No registered users and 208 guests