ShiroiHikari wrote:What separates the works of great masters from the works of a 15-year-old art student?
Htom Sirveaux (post: 1425869) wrote:Publicity.
Corrie wrote:15 year old art:
Htom Sirveaux (post: 1425912) wrote:An Andy Warhol masterpiece:
I say again: Publicity. Talent is only marginally important.
Htom Sirveaux (post: 1425912) wrote:An Andy Warhol masterpiece:
I say again: Publicity. Talent is only marginally important.
Ryan wrote:Wrong. "Good" and "Bad" are value judgments which are relative to the individual. There is no such thing as objective "good" or "bad" art because what constitutes as art is, again, entirelyup to the individual. Consensus agreement doesn't mean that the Mona Lisa is good art. It's just a collective opinion.
Htom Sirveaux (post: 1425935) wrote:@Corrie: I'm not debating whether or not it's art. Go back and read my previous posts. I admit that it's art, whatever the crap it's supposed to symbolize.
Radical Dreamer wrote:XD I think my point still stands, though--on the rules of basic drawing skill, at least. Andy Warhol's paintings may break a lot of rules and be ironic, but he also knew how to paint a portrait to catch the resemblance of a person and do it using the right proportions, shapes, shadows, etc. What I'm saying is that a 15 year-old (likely) hasn't mastered those skills, so they can't be compared with a painter like Carravagio, Van Gogh, Picasso, or even Andy Warhol. XD These men were talented as well as famous (Van Gogh posthumously) because they were skilled artists, not just because they got a lucky break. XD
Htom Sirveaux (post: 1425935) wrote:Thinktank (for so I've always mentally called you as a variation of your SN): Dunno. Not a Warhol fan. I just know it's a picture of a banana that sells for a bajillion dollars. So sue me.
Cognitive Gear wrote:[SIZE="1"]That wikipedia link is a preemptive response to the inevitable irony definitions. XD[/SIZE]
Ryan wrote:"Good" and "Bad" are value judgments which are relative to the individual. There is no such thing as objective "good" or "bad" art because what constitutes as art is, again, entirely up to the individual. Consensus agreement doesn't mean that the Mona Lisa is good art. It's just a collective opinion.
Yuki-Anne (post: 1426017) wrote:Fruit in a bowl is SO Best Western lobby.
Mr. SmartyPants (post: 1426035) wrote:Nate, I might be taking it even further. For the moment, I'll say the same value judgments apply to technical judgments of art. Take the relative quality of art to its logical conclusion, technical aspects are relative as well. Just because something is a universal standard does not make it an objective standard. One could say like what Mech said, and talk about how symmetry and golden means are what humans tend to like more, but they may simply be due to environmental conditioning.
Agreed. Commercial art is Art.Etoh*the*Greato (post: 1425842) wrote:Fish, you've captured (as succienctly as possible) the very nebulous nature of art. And I think for that reason it is why so many things are capable of being art but the subject still ellicits so much argument. Art (notice the capital?) is a very subjective thing... I've said several times that some of my favorite pieces of art were actually commercial. They're visual (and sometimes tactile, audio, and even olfactory) constructs attempting to convey something very specific and the analysis of them is something I enjoy doing greatly. A well conveyed window scene in a story, or a well put together display or sign is beautiful to me both in form and function.
The problem with games is that the majority of them try very hard to be movies, and only occasionally novels. The power of games is in choice, in participation, in actually playing. In all other mediums you are only ever an insubstantial 3rd party, an audience bearing silent witness to the work]So you're saying that art at a technical level is "better" if it seems like it can fit within the realm of reality? Okay then. But it's still subjective, because how do we know that we all perceive reality similarly?[/QUOTE]I imagine Ryan is very entertaining to ask how many fingers you're holding up.Etoh*the*Greato (post: 1425842) wrote:At the same time, I'm also a "games as art" geek. Are all games Art? No. Nonononono. Are games capable of Art and have in the past produced pieces were were actually very good pieces of Art? I would say yes. Of course, Ebert would disagree with me but he has come out to concede Tycho's (From Penny Arcade) point: Just because something is not now does not mean it never will be.
Radical Dreamer (post: 1426042) wrote:While there may be some subjectivity in critiquing the aesthetic value of a piece, I'd have to say there's little to no subjectivity in looking at the technical artistic skill. I wouldn't be in art school if there were. XD Look at any book on drawing anything realistically, whether it's the figure or a manmade structure, and you'll find the same rules about light sources, shadow placement, perspective, etc. You really can't look at a stick person and say "this is a well-done figure drawing, good job." XD
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