So... Who LIKES motion controls here?

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Postby Nate » Wed Sep 01, 2010 6:28 pm

Sheenar wrote:Nate, the Sega Genesis was awesome. I had one and LOVED it.

Same here, I had a Genesis AND a Super Nintendo. Great games for both.

Which is probably why I'm not interested in console wars. Growing up I had both the popular systems, so I was able to enjoy all the games that came out. The kids that could only afford to buy one system, it was those guys who were the big console haters, y'know, the ones who bought Sega's market hype about "blast processing" or read nothing but Nintendo Power...they were the ones going "HA HA SONIC IS NOWHERE NEAR AS GOOD AS MARIO SURE AM GLAD I GOT A SNES" and "HA HA ENJOY YOUR NO-BLOOD IN MORTAL KOMBAT SEGA RULES SUPREME."

Sadly, some people never grew out of this mentality.
Still, I don't get all fired up over the situation.

I wish I couldn't but when I refuse to buy a game because it has a crappy control system even though I really want to play it, it annoys me. I'm talking about Skyward Sword here. I would LOVE to play that game but I am not going to give one cent to Nintendo's "HERP DERP SWING REMOTE TO ATTACK DURRRR." So I'm basically missing out on a game because Nintendo can't get their heads out of their butts and put in Gamecube or Classic Controller support. That makes me pretty angry. I may just pirate the game to spite them.
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Postby Bobtheduck » Wed Sep 01, 2010 9:20 pm

Nate (post: 1421105) wrote:Psst! The Wii has a wireless keyboard too! You can also use an adapter to use a keyboard and mouse on the 360!

But the fact that all current-gen systems allow you to use a keyboard means nothing, because the games aren't usually programmed to support them to the level that a PC version of a game would (which is why there's so few RTS games for consoles). The keyboards are mostly used for text input on chats and stuff on consoles.


There is some KB/M support on games like Unreal Tournament, and such... Thing is, all that needs to be done is the full (programmable) support is programmed in. If RTS makers want to branch out to consoles (you know, to make more money) that's all they need to do. Ignore the mouse, though. The mouse requires a surface. KB just needs your lap.
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Postby Nate » Wed Sep 01, 2010 9:39 pm

But...mice are usually pretty integral in RTS games. I mean how else are you going to select and click and drag your units? I'm thinking that in Halo Wars they probably had you hold a button and use the d-pad or joystick to drag a square, but doing that on a keyboard would be even worse.
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Postby Bobtheduck » Thu Sep 02, 2010 1:42 am

Nate (post: 1421264) wrote:But...mice are usually pretty integral in RTS games. I mean how else are you going to select and click and drag your units? I'm thinking that in Halo Wars they probably had you hold a button and use the d-pad or joystick to drag a square, but doing that on a keyboard would be even worse.


You'd use the Keyboard for the hotkeys, the Move or Wiimote for the pointer in place of a mouse. They've demo'd 2 RTS games in development for PS3 already at least using the move-replaces-mouse functionality, if not keyboard w/hotkeys functionality. As the mouse is strictly used as a pointer in RTS games, it doesn't even run into the pitfalls of using one of those devices in an FPS (because a single pointer like the Wiimote or Move could never be a look+aim... Now TWO of those devices, on the other hand....)

The mouse wouldn't work with the couch scenario because it needs a surface to rest on. Move / Wiimote need no such surface.

Nate (post: 1421264) wrote:But...mice are usually pretty integral in RTS games. I mean how else are you going to select and click and drag your units? I'm thinking that in Halo Wars they probably had you hold a button and use the d-pad or joystick to drag a square, but doing that on a keyboard would be even worse.


You'd use the Keyboard for the hotkeys, the Move or Wiimote for the pointer in place of a mouse. They've demo'd 2 RTS games in development for PS3 already at least using the move-replaces-mouse functionality, if not keyboard w/hotkeys functionality. As the mouse is strictly used as a pointer in RTS games, it doesn't even run into the pitfalls of using one of those devices in an FPS (because a single pointer like the Wiimote or Move could never be a look+aim... Now TWO of those devices, on the other hand....)

The mouse wouldn't work with the couch scenario because it needs a surface to rest on. Move / Wiimote need no such surface.

http://www.youtube.com/watch?v=kECEGekrgSk
Not the best example, but it shows it's being worked on.
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Postby Etoh*the*Greato » Thu Sep 02, 2010 7:09 am

Lotta conversation here, so this may have already been stated but my stance has been this: The times that motion control has been successful has been when they were used to suppliment traditional control schemes - the way a lot of the Nintendo first party titles have. I don't hate motion control, but it has to be used intelligently. When the Wii first came out so many people were "OMGMOTIONS!" that we got a lot of shovelware. It's a lot like graphics on a system... The graphics aren't usually utilized well until a few years into the system's lifespan. The same way, we haven't really started implimenting motion controls effectively until the last two years or so... At least not on a regular basis.

That said, I'm still likely to buy neither Kinnect nor Move.
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Postby ShiroiHikari » Thu Sep 02, 2010 10:38 am

I've heard enough stuff about Kinect that I really don't want much to do with it. Don't know the first thing about Move but I doubt I could be talked into getting one.

Mind you, I still don't even own a Wii. Playing Wii Sports Resort with my dad at his house? Sure, okay. Paying 300 bucks to get my own Wii? I don't like it THAT much.
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Postby Nate » Thu Sep 02, 2010 11:22 am

Bobtheduck wrote:(because a single pointer like the Wiimote or Move could never be a look+aim...

Wait, what? I'm playing Metroid Prime Trilogy on my Wii right now and the Wii remote is used as look+aim and it works fantastically well. Now, of course, I can't do something like say, look down while aiming up, but I can't think of a situation where you'd need to do that anyway.
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Postby Etoh*the*Greato » Thu Sep 02, 2010 11:58 am

ShiroiHikari (post: 1421341) wrote:I've heard enough stuff about Kinect that I really don't want much to do with it. Don't know the first thing about Move but I doubt I could be talked into getting one.

Mind you, I still don't even own a Wii. Playing Wii Sports Resort with my dad at his house? Sure, okay. Paying 300 bucks to get my own Wii? I don't like it THAT much.


Do you already have a PS3? If so, Move will be cheaper than a Wii. If not, then, well...
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Postby rocklobster » Thu Sep 02, 2010 1:10 pm

Want a really good Wii game? Try Boom Blox or Boom Blox Bash Party.
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Postby Mister Frodo » Thu Sep 02, 2010 2:54 pm

My feelings on motion controls are kinda meh in general, but I did really like the motion controls in Heavy Rain. They never needed you to be too precise to succeed. That being said, I'm not sure how much Move would add to that experience, and the Move patch for Heavy Rain is probably my only reason to get Move. And I also probably won't be getting Kinect because it really doesn't interest me.

And while I haven't played Twilight Princess on the Wii, I don't think swinging Wiimote to swing sword would be too much of a problem. I can definitely understand what Nate's saying about it not being immersive, but I don't think it'll really bother me.

And while this isn't really motion controls, I will say as a side note that I think the stylus control for Phantom Hourglass and Spirit Tracks is fantastic. My favorite use of the stylus in all DS games I've played (which, admittedly, isn't very many).
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Postby Furen » Thu Sep 02, 2010 5:00 pm

Nate (post: 1421105) wrote:Wow. "I only like them if they're not losing." I hope you don't watch sports, because fair-weather fans are the most annoying people in the world.


Okay well I'm a devout Nintendo fan right now BUT if they continue to pump out bad systems (Which I doubt) I will most likely turn away from their products. I am very happy with almost everything they have produced, the Wii could have done better in the graphic department for more games to be released on it (I personally don't care about graphics)

Also I'm very devout to my sport teams (I may not follow them but I don't cheer for other teams)

I was talking about the current system, I know Sega was amazingly good, but because they were bought out I wasn't really including them, man I wish Sega was back...

...and good guess with the age but not quite.

I've never been a "Console Hater" sure I have my preferences but I think they all do well in their respected fields, I find that certain consoles do better in different areas depending on game play and all those factors.
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Postby Nate » Thu Sep 02, 2010 5:08 pm

Mister Frodo wrote:I think the stylus control for Phantom Hourglass and Spirit Tracks is fantastic.

I hated that control scheme. So, so much. "Hey Nintendo you know there's a perfectly serviceable D-pad over here on the DS so maybe-" "HERP DERP WHAT'S A D-PAD CRAPPY STYLUS CONTROL FOR YOU ENJOY DOING THE SAME TEMPLE EIGHT TIMES WITH A TERRIBLE FORCED STEALTH SECTION TOO." "Wow Nintendo you're run by idiots."
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Postby Furen » Thu Sep 02, 2010 5:26 pm

Nate (post: 1421463) wrote:I hated that control scheme. So, so much. "Hey Nintendo you know there's a perfectly serviceable D-pad over here on the DS so maybe-" "HERP DERP WHAT'S A D-PAD CRAPPY STYLUS CONTROL FOR YOU ENJOY DOING THE SAME TEMPLE EIGHT TIMES WITH A TERRIBLE FORCED STEALTH SECTION TOO." "Wow Nintendo you're run by idiots."


They can be at times but they are still good at what they do when they focus.

I agree they could have done D-Pad as well
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Postby Cloud500 » Thu Sep 02, 2010 5:28 pm

Nate (post: 1421463) wrote:I hated that control scheme. So, so much. "Hey Nintendo you know there's a perfectly serviceable D-pad over here on the DS so maybe-" "HERP DERP WHAT'S A D-PAD CRAPPY STYLUS CONTROL FOR YOU ENJOY DOING THE SAME TEMPLE EIGHT TIMES WITH A TERRIBLE FORCED STEALTH SECTION TOO." "Wow Nintendo you're run by idiots."


Thank you. I don't know how so many people loved the controls for those games.
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Postby Furen » Thu Sep 02, 2010 5:29 pm

Different spokes for different folks, it's oppinion don't forget, which is another thing that started the console wars.
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Postby Nate » Thu Sep 02, 2010 5:40 pm

Actually the console wars were started by the mindset of "I can't have all the systems, I can only have one. Therefore, I must convince myself that the other system sucks so I won't feel bad."

Long ago, Gabe from Penny Arcade talked about that. He didn't have a Nintendo growing up, he had a Sega Master System. So he said that in order to make himself feel better about not having an NES, he had to tell himself "Man, Zelda totally sucks, it's like the worst game ever made. Super Mario Bros. 3 is so much garbage." He said later he played those games and absolutely loved them. But at the time, he lied to himself to make himself feel better about not being able to play them.

It's called the "sour grapes" mentality, based on the fable where the fox wanted some grapes but couldn't reach them no matter how hard he tried, then finally walked away saying "Those grapes are sour anyway, I don't even want them."

This is why people like me who own multiple systems don't get in the console wars, because why would we? We can appreciate that each system has really awesome things and don't need to make up crap to make ourselves feel better about not having the other system. I own a DS. I could go out and buy a copy of the Zelda DS games if I wanted to. But why would I? The control scheme in them sucks out loud. I don't want to play a game with garbage controls.

On the other hand, Kirby's Canvas Curse had an AWESOME control scheme. So I'm not opposed to stylus controls, because Kirby did it totally right. I just hate when they're done BADLY, which the DS Zelda games did.
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Postby Mister Frodo » Thu Sep 02, 2010 6:09 pm

Nate (post: 1421486) wrote:This is why people like me who own multiple systems don't get in the console wars, because why would we? We can appreciate that each system has really awesome things and don't need to make up crap to make ourselves feel better about not having the other system. I own a DS. I could go out and buy a copy of the Zelda DS games if I wanted to. But why would I? The control scheme in them sucks out loud. I don't want to play a game with garbage controls.

On the other hand, Kirby's Canvas Curse had an AWESOME control scheme. So I'm not opposed to stylus controls, because Kirby did it totally right. I just hate when they're done BADLY, which the DS Zelda games did.

While I agree with you on the console wars issue, I'm curious, have you ever played either of the Zelda DS games?

You're right about the Temple of the Ocean King, though. Awful dungeon. I'm glad they axed the "YOU MUST RETRACE YOUR STEPS" idea in Spirit Tracks.
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Postby Bobtheduck » Thu Sep 02, 2010 6:18 pm

Nate (post: 1421349) wrote:Wait, what? I'm playing Metroid Prime Trilogy on my Wii right now and the Wii remote is used as look+aim and it works fantastically well. Now, of course, I can't do something like say, look down while aiming up, but I can't think of a situation where you'd need to do that anyway.


It's not look+aim in the way that a mouse is, and really can't be. Mouse movements correspond to directional presses, not positions (vs something like a tablet that's tied specifically to positions... In other words, the cursor is at a position not because of where the mouse is at the time, but because of how far it moved... It's kind of difficult to explain, but hopefully you get the point). Wii pointer / Move pointer corresponds to positions. You look by moving to the edge of the screen, don't you?

I think I played MP3, but I don't remember it much...

As for the console wars, I'm deeply interested in the directions the industry goes in:

Variety
Developer freedom
Technology pushing
Maturity

If anything moves to stifle one of those, I don't like it. I won't say which platforms do which things best, but you can tell at least what I've viewed as the least of 5 evils. (the 5 evils being 360, PS3/P, Wii/DS, PC, Apple) I would be worse than joking to say that any of them did everything right...
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Postby Furen » Thu Sep 02, 2010 6:28 pm

Thank you for the History lesson Nate, my intelligence has just been up shown.
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Postby Nate » Thu Sep 02, 2010 6:30 pm

Mister Frodo wrote:While I agree with you on the console wars issue, I'm curious, have you ever played either of the Zelda DS games?

Yes, for a little while, and hated it. I hated it so much. I cannot stand it when you have to use the stylus to move a character like that. It sucks and I hate it. Also makes it hard to rush in, attack quickly, and rush out like on the 8 and 16-bit games.
Wii pointer / Move pointer corresponds to positions. You look by moving to the edge of the screen, don't you?

Yeah pretty much.
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Postby Bobtheduck » Fri Sep 03, 2010 5:57 am

Nate (post: 1421463) wrote:I hated that control scheme. So, so much. "Hey Nintendo you know there's a perfectly serviceable D-pad over here on the DS so maybe-" "HERP DERP WHAT'S A D-PAD CRAPPY STYLUS CONTROL FOR YOU ENJOY DOING THE SAME TEMPLE EIGHT TIMES WITH A TERRIBLE FORCED STEALTH SECTION TOO." "Wow Nintendo you're run by idiots."


I 100x agree about "terrible forced stealth section"

Not that I've played the game in question, but I have played Crisis core... Their MGS Homage made me want to destroy my PSP. I wasn't fond of the Stealth portion of OoT either, but hey... It wasn't nearly as bad as Crisis Core. I always reset CC after being captured 3 or 4 times... I didn't know they eventually gave up guarding and went under, making the whole frustrating mess unnecessary. Couldn't I have just said "I don't want the galznerking treasure chests!"?

After rewatching the latest Tech Demo, I have to say... 2 moves looks to work a lot better for sculpting than a mouse. I'd love to get the moves working with mudbox. Hope someone does some move drivers on PC.
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Postby Roberts » Fri Sep 03, 2010 6:30 am

Bobtheduck (post: 1421287) wrote:because a single pointer like the Wiimote or Move could never be a look+aim...
This is completely true in the case of the Wiimote, but the Move controller has 1:1 precision tracking. That means we could, feasibly, end up with motion based aiming (closely likened to mouse aiming) as an option in addition to the pointer based aiming we've been using in Wii shooters.

This video shows some motion based aiming with a 1:1 motion controller: http://www.youtube.com/watch?v=hWCJyg-O8ao


On topic, I would mostly agree with Nate's stance on motion controls; a welcome addition when they are done well, but headache inducing otherwise.
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Postby Furen » Fri Sep 03, 2010 7:02 pm

Wow, PlayStation did pretty good with move huh?
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Postby blkmage » Fri Sep 03, 2010 7:26 pm

My reading of this thread is that what people are complaining about is bad control schemes, rather than motion or stylus controls. But, I don't think the problem is magically solved just by retreating to buttons again. I don't think motion or stylus controls can improve unless developers use them and I don't think gamers will get used to them unless they're forced to use them.

I'm guessing that the reason people are more aware of poor motion and stylus controls is because they're not acclimatized to them yet. If a game has bad motion or stylus controls, the immediate is response is that the developers are dumb and that they should use buttons. If a game has a bad button control scheme, then what? People are way less likely to complain about it and there's zero talk about moving away from buttons. People are also much more likely to just deal with it, because we already know how to deal with bad button control schemes.

If given the choice of a control scheme with buttons in TWEWY, how many people do you think would use that over the stylus controls? The answer is a lot, to the point where stylus controls wouldn't be worth it, because the learning curve was really steep. But once I got it, TWEWY was the most fun I've had on a DS ever. The fun in the battles was entirely in the control scheme. And it's these sorts of experiences that I think alternative control schemes will give rise to.

I guess you're right, in the sense that maybe what developers shouldn't do is augment existing games, genres, and franchises with new control schemes, but what they should be doing instead is building new games around concepts that depend on those controls. But I don't think that that means that they should always let the player choose to do it the easy way out and depend on controls that they're used to.
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Postby Nate » Fri Sep 03, 2010 10:35 pm

blkmage wrote:I don't think gamers will get used to them unless they're forced to use them.

The problem is that there are those who will refuse to use them because we feel they're implemented poorly. My refusal to purchase Skyward Sword is a direct result of this, and they're not going to "force" me to use them.

I have enough video games that if I am put in a position where it's "Use motion controls or you won't be able to buy any more games" then I'll just spend the rest of my life playing the games I already own. Haven't beaten half of 'em yet anyway, it wouldn't be the worst thing that can happen.
If a game has a bad button control scheme, then what? People are way less likely to complain about it and there's zero talk about moving away from buttons. People are also much more likely to just deal with it, because we already know how to deal with bad button control schemes.

I don't think this is a fair comparison, for a lot of reasons. First, people complain about bad button control schemes all the time. I remember an online review site talking about the Mega Man Anniversary Collection for PS2 and Gamecube. In the end he said flat out buy the PS2 version, because the Gamecube version of the game made A fire and B jump, which is the exact opposite control scheme Mega Man games have had and goes completely contrary to how people have controlled the games for years. He called it out and said it was a terrible decision (though he understood to a point why they did it]seems[/i] more sensible to make the big green A button the shoot button, even though it isn't).

Though I can't think of any more specific examples, I'm sure there are more. It's just that was the biggest one that stood out to me, because I was one of the idiots who bought the Gamecube version (I only read the review a couple of years after the fact) and tried playing it, was like "Why did they switch the buttons this is garbage" and went back the next day and traded it in for the PS2 version.

The big reason why it's different is because in a game, many games require split-second timing, and button controls are flat-out objectively superior to any other form of input. The only thing that could surpass buttons is to literally have a machine that could read your thoughts and instantly perform the action you wanted to. In other words, faster input = better gaming experience. You want a guy to do something IMMEDIATELY when you press a button.

This is why some bad games are described as having delayed controls. The game waits a second or so before doing the action you pressed a button to have the character do. This is bad, because when you press a button you want something to happen RIGHT NOW.

Motion controls exacerbate the delay between input and action. I have my thumbs over the buttons when I'm playing a game with a controller, so I can press a button in a split-second when I want my dude to do something. With motion controls, it may take upwards of a second, second and a half to swing the remote. And then AFTER that, the game still has to process that input and THEN give the signal to the character to do the action. It's slower and less precise than a button scheme. When I press a button on the controller, if the game is programmed properly, the only time my character shouldn't react is if my controller is worn and some connections aren't making contact...which does happen. With motion control, it could be as simple as "LOL YOU WERE SUPPOSED TO DO A DIAGONAL SLASH BUT YOUR ANGLE WASN'T GOOD ENOUGH SO WE INTERPRETED IT AS A HORIZONTAL SLASH AND YOU DID THE WRONG THING SUCKS FOR YOU." Yes, that happened to me on Dragon Quest Swords a LOT. That's part of the reason I stopped playing it.

Can motion controls be used properly? Yes. Yes they can. I already gave the example of aiming the bow in the Zelda games as an excellent, EXCELLENT use of motion controls. Strong Bad's Cool Game for Attractive People and Sam and Max? Again, fantastic use of motion controls! I even really like the fact that in Metroid Prime 3/Trilogy, in Morph Ball mode, you can flick the controller up to have Samus do a quick hop rather than using a bomb to jump. That's really really awesome.

But having to twist the controller to unlock certain doors in MP3? Bad use. Using it to have Link swing a sword? HORRENDOUS use.
But I don't think that that means that they should always let the player choose to do it the easy way out and depend on controls that they're used to.

I disagree. The player is the one who wants to have fun. If the developer force them to use a control scheme the player does not want because it could easily be replaced, that's not better, that's worse. It's limiting the player for no real reason than "We think we know better than you how you should have fun."

Again, ONLY if it could easily be replaced. For example, Skyward Sword's "SWING REMOTE TO SWING SWORD" could easily be replaced with a button press. Easily. They could let you use a Gamecube controller or Classic Controller. They've done it before with Mario Kart Wii and Smash Bros. Brawl, so using a Gamecube Controller as input for a Wii game is totally possible and can be done.

However, let's take a look at a game that cannot be replaced with a button press. Kirby's Canvas Curse. You literally could not do that game with standard button input. It's a fantastic game that really is the pinnacle of stylus controls as far as I'm concerned. Ouendan/Elite Beat Agents is another prime example of this. However, Phantom Hourglass? Could easily be done with buttons. I'm not even against stylus control in that game, honestly. I think drawing a line for your ship to sail, and drawing a line for boomerang trajectory is awesome! Excellent use of stylus controls! But stylus controls to move Link/attack enemies is garbage, pure garbage plain and simple.

Never played TWEWY, nor will I ever (boo real-time combat systems) but wasn't the whole deal in that one that like...buttons did stuff on the top screen and stylus did stuff on the bottom? Or am I mistaken? Because honestly, if I'm right, that really does sound like a cool control scheme that buttons alone could not replicate, and thus would be excellent use of the stylus.
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Postby Furen » Sat Sep 04, 2010 12:37 am

I disagree with the swinging the sword bit, my Wii registered it very well and didn't have any delay time in between, maybe if I wasn't thinking but that goes back to mind control character which would be less fun and less entertaining.

I agree that alternate button schemes are good but I side with BLK here on the "Never learn if never played" idea

Delay is a problem with the programmers not the controls, also there's usually a way to change control (Megaman usually had this) it's not like it's impossible to get used to, yes it may always be awkward but usually if you take the time to learn the basics it makes it much more enjoyable and that control set may be the best control set.

I totally agree with the twisting in the Metroid game but after a while gamers would be able to get used to this like they have almost any game with bad button schemes.
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Postby Bobtheduck » Sat Sep 04, 2010 3:00 am

Nate (post: 1421818) wrote:I disagree. The player is the one who wants to have fun. If the developer force them to use a control scheme the player does not want because it could easily be replaced, that's not better, that's worse. It's limiting the player for no real reason than "We think we know better than you how you should have fun."


Back when the NES came out, people used their hand to control game characters, not their thumbs. Rather than doing a Joystick AND a gamepad, Nintendo just had a gamepad. It's something people weren't used to, they probably would have gone back go joysticks if they had been given the chance because it's what they were used to, but the gamepads were forced.
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Postby ShiroiHikari » Sat Sep 04, 2010 10:06 am

Have you actually used a joystick before? Not exactly the best controller for platformers if you ask me. I would consider gamepads a huge step forward. Motion control? That's debatable.
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Postby Nate » Sat Sep 04, 2010 10:40 am

Also, Nintendo DID release a joystick controller, called the NES Advantage.

And talk to someone here who plays fighting games, like Omega Amen or Kkun. They will tell you a joystick is superior in every way to a d-pad for fighting games. D-pads in no way replaced joysticks...don't believe me, look at oh, pretty much every arcade game EVER. There were also joystick controllers released for the SNES and Sega Genesis, though they tend to be rarer than the Advantage (probably because the Advantage was made by Nintendo, whereas the other joysticks were made by third parties).
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Postby Furen » Sat Sep 04, 2010 10:44 am

it's gone more to battle of gameplay style than motion controls now...

I like all different styles but I prefer stuff like joysticks for arcade and keyboard for some and d-pad for platformers and motion for action.
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