Nate (post: 1279561) wrote:The fight against Wiegraf/Velius. ARGH.
uc pseudonym (post: 1279515) wrote:Incidentally, I've just begun playing Fire Emblem (Sacred Stones). I'm not sure how difficult it is in the sense of losing... because I've never been willing to let a party member die. Characters are so fragile that it only takes a minor error (or a boss with a surprising secondary weapon) to get someone killed. But after a while I got used to enemy ranges and such and I haven't had to restart a level in a little while, so I think I've got the system down.
uc pseudonym wrote:Which LotR game? Some of the action-rpg ones have actually been a bit rough.
MasterDias wrote:Sacred Stones is actually probably the easiest of the Fire Emblems that were released stateside. The designers were attempting to make it accessible to new fans of the series, I think.
But overall, if you keep an eye on enemy ranges each round, and memorize each unit's strengths and weaknesses(ex: never leave a pegasus knight in an archer's range) and take advantage of them, the games do become easier, although still a decent challenge.
uc pseudonym (post: 1279721) wrote:That makes sense. So far the only thing that has made it difficult is figuring out how to keep from overextending one unit. I've barely used the towers or creature battles and my characters have been slaughtering enemy units. Even the one mission where you just need to survive for eleven rounds (Chapter 14?) was pretty easy]
Yeah, for the most part, the towers/extra battles weren't that necessary in regards to just beating the game as there is plenty of XP to go around anyway.
One or two maps on Ephraim's route were pretty tricky actually. His route is generally harder than Eirika's. But, overall, the game wasn't that difficult.That boss, though. High defense, high magic resistance, high speed. I'm not sure there's any way I could have beaten him without sacrificing a unit, unless I should have used some of my characters that are in an advanced class. So far I've been leaving everyone alone after they upgrade for theoretical later use.
Yeah, when you start seeing promoted enemies regularly is when you want to start using promoted units extensively. Otherwise, they will just be experience hogs. In one of my campaigns, I think I maxed out Ephraim awhile before he actually promoted, and then shoved him into the back so he wouldn't waste XP.The original as opposed to Advance, I assume? I'm playing the latter and not enjoying it terribly much; half my characters spend most of their time using passive techniques because it's more efficient than attacking.
MasterDias wrote:One or two maps on Ephraim's route were pretty tricky actually. His route is generally harder than Eirika's. But, overall, the game wasn't that difficult.
MasterDias wrote:Yeah, when you start seeing promoted enemies regularly is when you want to start using promoted units extensively. Otherwise, they will just be experience hogs. In one of my campaigns, I think I maxed out Ephraim awhile before he actually promoted, and then shoved him into the back so he wouldn't waste XP.
uc pseudonym (post: 1279890) wrote:I'm taking Eirika's route, if you didn't deduce that from minor details. I decided I liked her section of the plot better. Naturally, I have a save file at the break and I'll be going back for Ephraim's side of things once I finish.
Knowing that might happen, I've been trying to balance XP evenly. Perhaps overly much so. Only a few of my characters have managed to get to level 20 (they're just too useful) and I've had enough items to upgrade them so far. We'll see how many more I get in the future.
MasterDias wrote:Yeah, that's similar to what I did, I think. I did Eirika's originally, and then went back to do Ephraim's. Although, I don't think I ever actually finished the second game.
For the most part, it doesn't really matter in the long run, as you recruit the same units. Fire Emblems 6 and 7 had a few different situations that would net you 1 or 2 different units depending on which map you visited.
MasterDias wrote:It's a good idea to try to keep them around the same level generally, although 1 or 2 characters that are a few levels ahead of everyone else are not a bad idea to have. Initially, I try to have lower-strength characters like Pegasus Knights and Archers finish off seriously-damaged enemies as much as I can so they can get some level-ups. Staff-users tend to wind up way behind everyone else unless you heal as frequently as possible...even when it's only 1 or 2 HP...
uc pseudonym (post: 1280428) wrote:This is getting to the point where we might want to consider making a Fire Emblem thread.
In Final Fantasy Tactics Advance, for instance, you need to keep special items to be able to complete later missions. The problem is that you have limited inventory space and the items have little apparent use. I got about 30 hours into a FFTA play through before I realized that I had thrown out an item that I needed to complete the game about 20 hours back.
For that reason alone I rank FFTA to be comparatively more difficult than other SRPG's that force you to hold on to important items.
MasterDias (post: 1280749) wrote:Really? I confess I don't remember this one, although it has been quite a long time since I played the game.
MasterDias wrote:That's something else that I would consider more annoying than actually difficult.
rocklobster (post: 1278725) wrote:The way some programmers are, you might think they're closet sadists. What are some of the hardest games you ever played? Here are some of mine. (NOte: the game must be enjoyable despite its difficulty)
Super Mario 3
Mega Man 2-4 and 6
Super Smash Bros Brawl's Subspace Emissary (even on Easy, it's challenging!)
Final Fantasy X (I didn't finish it, mostly because my PS2 stopped working properly. But even without that, I was still having trouble.
Etoh*the*Greato (post: 1279542) wrote:Megaman 9 is kicking my (_|_)
goldenspines wrote:Its only stealing if you don't get caught.
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