Warrior4Christ wrote:Am I correct in saying that provided the tiles are 4-bit colour, the palette of those 16 colours can be anything at all (ie. not the same 16 colours used in every tile)? Because it does look like more than 16 colours in total there.
Yes. I think, however, that they must be from a 256 color master palette. Fortunately, you can have as many master palettes as you want (more than 32 000 anyway). But here I’]Also, JPEGs are really bad for pixel work - definitely save them in PNG, as it is lossless. (Unless that was just a 'tile overview', and not the original tiles..)[/quote]
At the moment I’m trying to figure out how I changed them into JPEGs. The OHR engine wants BMPs for everything.
RidleyofZebes wrote:So we're already making tiles? I'll get to work on it here soon. I think I'm gonna start on... some indoors-y tiles.
Those were just the ones I made to test and see if I could make tiles. If you want to work on some, go for it, though don’]I've been in the world of video game QA (as a tester) on and off since July of 2006. I would not mind at all putting in about 100 hours of QA on this project.[/quote]
That’s certainly a generous offer. At the moment it seems that this will be a fairly casual project, but I don’t mind having your professional opinion on things. It is mostly too early to address these issues, but I have a few responses.
Saint Kevin wrote:One thing I would say is that I'd like to see the script BEFORE any of that gets into the game, if possible. That speeds up the QA in a project like this about 10-100 fold, since most of the bugs will be text-related.
By far the most irritating limitation from a writer’] It will make your programming go a lot faster, and will give you a very good estimate of the scope of your project so that you know if it is realistically accomplishable with the amount of volunteer hours you've managed to get commitments for. If you guys should ever draft a GDD, I'd definitely like to read it over and give you my thoughts.[/quote]
Again, I’m looking at this from the opposite perspective. I want to get a sense of the number of volunteer hours before I decide how ambitious we can become. Most importantly, the number of characters.