Interesting viewpoint. I'd like to bring up some of my own points though.
TriezGamer wrote:And then after a while it struck me. A good PC FPS gamer can swing around 180, and have a headshot basically in a fraction of a second regardless of where the opponent is standing. Yet a console FPS has a more realistic need to know your enemy
I can agree with that. Though I also think that control style what the opponent would do.
To use Team Fortress 2 as an example, let's say I'm a spy disguised as an enemy Soldier. In case you are not aware, Spies have the ability to backstab enemies (Instant KO) as well as sap the life out of Sentry Guns and other buildings that are made by Engineers.
Anyway, let's say I saw an engineer to the side of his Sentry Gun. He's facing away from me, is crouched, and is busy upgrading it with his wrench. Seeing that he's also a PC user as well, the chances of him turning around and smacking me with his wrench as soon as I sap his Sentry gun is highly likely. (This has happened many times. XD Many failed sap attempts). I COULD kill him first and then try to quickly sap the sentry, but the chances of getting killed by the sentry are high because I'd lose my disguise and the sentry would spot me.
Anyway. If this were on a Console. I would theorize that I'd have a more successful chance of taking out both the Sentry and the Engineer due to my opponent's delayed reaction time.But on a PC? Depending on the situation, I may just leave the sentry and engineer alone. (I have avoided doing such on numerous occasions)
So really, I think that things just balance out.
it has a much heavier emphasis on anticipation, knowledge of the environment and efficiency of movement. Not that these things aren't important in a PC game, but in a PC game, you have the ability to correct for a mistake almost instantly as soon as your foe comes into view
On a general level: True. But again, I think it depends on how well-seasoned your opponent is. With more precision, he could take you down faster and more effectively. I mean, try keep your crosshair on a moving target with dual analog while firing an automatic weapon. I find it much more difficult. (Which you didn't disagree with. XD) Usually I end up just overshooting my target by a few centimeters, thus taking it longer to make a kill. (Which does frustrate me because my target gets away, lol) I can't say the same happens with a Keyboard + Mouse setup.
I heard that in the PC version of Bioshock, enemy response was less delayed and they attacked faster as opposed to the 360 version. To me, I think this was just smart thinking for the developers because they realized that the Keyboard + Mouse setup is much faster in terms of response time. Although the 360 version did have one benefit that PC + Keyboard cannot have unless hardware peripherals are modified: Pressure-Sensitive movement. That's the only thing that I really like when it comes to Dual-Analog.
I can't say there is
more emphasis on efficiency of movement, though. For me, movement in console FPS games feel restrained because of the delay in everything. It's a bit harder to circle-strafe an enemy with dual analog sticks as opposed to WASD + Mouse while keeping the crosshair on them.
Granted, most PC FPS have no need to go anything slower than a flat run -- which is why it's mostly a non-issue.
This statement I cannot agree with. They seem rather the same to me. Although certain games that I used to play a lot (DoD: Source, CS: Source, etc) put HEAVY emphasis on crouching, proning, waking, etc. Proper crouching to avoid detection in Counter-Strike was absolutely important. If you were running around a room, your enemy could easily identify that you were in that room. On the flipside, you'd have no idea that your enemy was slowly crawling towards you.
Then you have Deus Ex, which I am currently playing. Do I find myself needing to crouch and walk a lot? Absolutely. I also dislike having to press down and hold an analog button to crouch with 360-shooters (It's easy to accidentally let go). I never have a problem when holding "Ctrl".
On the flip-side: Multiplayer Halo. It's just rockets being shot everywhere, getting owned by a shotgun or a sword from behind, or people running and gunning. I rarely see tactical implication in fights, the use of different speeds of movement has no real use. Granted Halo is my only experience with Console FPS in terms of multiplayer, so I can't say the same for otherwise.
On that note, I do apologize if my post was like... poorly structured. I blame the time as well as other current distractions. XD Anyway, I don't really MIND Dual-Analog, but I do believe it is a tad bit inferior compared to Keyboard + Mouse.