Alexander wrote:Please tell me Portal is as wonderful as I hoped it would be.
If it ever becomes a separate download from Steam...
Alexander wrote:Please tell me Portal is as wonderful as I hoped it would be.
If it ever becomes a separate download from Steam...
Bobtheduck wrote:Not sure whether to go PC or PS3... Depends on how well Game newellfullofdonuts and his team optimized it for the PS3... I hate playing PS3 ports of 3 year old PC games that work better on my 2 year old PC than my 1 year old PS3(*coughfearcough*)
The Orange Box contains the following:Felix wrote:So wait... does this include the original and the second Half Life as well as the extras, like Portal and stuff? I still haven't played the original Half Lifes, so I wouldn't want to buy this if it didn't have them =o
Mr. SmartyPants wrote:Don't be a blasphemer. It's a FPS, so get it for the PC unless you absolutely can't. =p
Bobtheduck wrote:Well, I can't do NEW PC fps games with my rinky dink system (though I COULD play HL2 and FEAR), and I can't really play other people I know with PC games, so there are definite benefits to going console. I have a hard enough time lugging the PS3 around... Doing that with my PC and monitor and mouse and keyboard is a frightening prospect indeed. Not really the most massive FPS fan, so I wouldn't want to play this alone, except to play through the campaign once or to practice.
Great idea. I will gladly put up an announcement and set up an event in the CAA Steam Community.Cognitive Gear wrote:I love TF2. MSP and I played together last night, and had a blast. Anyone want to set up a regular CAA TF2 night?
Mr. SmartyPants wrote:The more I play TF2, the more I love it.
Seriously, it's becoming so fun. What more did you expect out of TF2, Etoh?
Etoh*the*Greato wrote:I dunno... Everything it does is great... It's just that... well we've been waiting for so long. A few more maps would've been nice. It is fun. There's just not much of it.
What's everyone's XBL tags? For er... I guess those who play on XBL.
RiotingNerd (Not from CAA) wrote:Protips for spy: disguise as enemy spy. No one ever suspects their own spy. Also, make sure you are fully cloaked before you pop into an open area, don't just pop it and immediately run out.
To convince engies you're on their team, if they have a guard, kill that guard out of the engies sight and then disguise as that class. They'll be none the wiser.
If someone starts spy-checking you, there's nothing you can do. Just turn to face them, then turn away from them again, unless you're sure they know you're a spy, in which case pull out the pistol and blast away.
Never disguise as medic. People always look at their medic when they see them, and if they see a medic standing there with his healgun out NOT healing someone they know something's wrong.
To make effective use of cloak, turn it on, make sure you're fully cloaked, then run way behind the enemy line. Uncloak in a hidden corner, then run up to their line. If you just appear in the room they're in, you'll probably get spychecked.
For sapping: just spam the heck out of it and try to shank the engies when they go to heal the sg. Alternative: If the engy isn't in sight of the sg, sap it, then immediately cloak. Wait for the engy to come fix it, then stand around. He'll probably leave the area for a second to get more metal. Stab him, re-disguise, then sap the turret. If your team is pushing a room, just run in and spam sap. Having the sgs down for a few seconds makes a huge difference.
On hydro: on the cap point where it is in the middle of the sattelite dish in a small bunker with windows, you can easily backdoor cap. Disguise, fully cloak, run into the bunker, uncloak, and undisguise (just stab your knife). Sentries most likely wont be able to hit you, and if you have a couple spies doing this one after another you have a really easy cap.
More protips to come when I think of them.
[edit] If you're going undercover as a heavy class for some unknown reason (soldier, heavy (demo?)) wait until you are already almost where you want to be. These disguises slow down your walking speed. Disguise as spy, sneak/cloak your way in, then cloak and change disguise.
Sniper is a good disguise for camping a battlements. Everyone expects a sniper to be just standing there holding his gun anyways. You can also peek back and forth like a real sniper to make it more realistic. Just hope for your sake that the sniper who's name you took doesn't see you doing this.
As spy, sap a sg then blast it with your pistol. It'll die a lot faster. This guarantees an absent engy won't be able to return in time to repair it.
RiotingNerd wrote:RiotingNerd presents: A Spy's Guide to Spy Checking
Most important way to spy check: if you run into a teammate and stop dead, it's a spy. Sometimes there are sort of clipping issues with teammates, so if you're not sure, just run into them again. If I see a teammate apparently retreating from the front lines, I ALWAYS run into them to see if I clip or not.
After that, its basically just situational.
What to spy-check:
(note: these all assume you have not seen the person fire a gun since they entered your screen. If they have shot, they are obviously not a spy)
All engineers not actively swinging a wrench.
All medics not healing.
All spies not wearing a mask.
-Note: All spies wearing masks are friendly. Don't waste your time spy-checking a mask-wearing spy.
Demomen/Soldiers near turrets.
All pyros.
Scouts moving slowly/that you haven't seen double-jump since they entered your screen.
Anyone using a dispenser who you haven't seen fire a shot.
Any sniper running around not near a resupply or sniper spot.
If you shoot a teammate, they will usually turn around and look at you for a second. If, however, they STARE at you, they are almost certainly a spy. Kill them. This is why good spies, as I posted earlier, just carry on their business as if the shot didn't hurt them. If they're gonna keep shooting, they're gonna keep shooting, no matter what.
What to not bother spy checking:
Heavies. Only really really bad spies will disguise as heavy because of all the speed they lose.
Snipers standing still, unless you notice one of the snipers on your team just got backstabbed.
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