My First (Crappy) Creation

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My First (Crappy) Creation

Postby Myoti » Tue Jan 02, 2007 9:52 am

Don't think I ever put this up here, so I suppose I'll tell about it now.

A few years ago, I played around alot with a certain "Game Maker" program. I eventually managed to complete one of my games and, despite how very amateur it was, I was proud that I had completed it. I thought I had forever lost the game, but fortunately found that a friend of mine had a copy I had given him and sent it back to me.

For anyone who wishes, you may try it out here:

Resident Bad (name created before I had ever even played the RE games).

All sprites were created by me, all sounds and music ripped from various "game pack folders" I picked up off the GM site (though I believe a certain MSP will happy with one of the theme I used in it). Also created solely with Game Maker; no outside coding whatsoever (which is something else I'm sort of proud of, despite the fact it's not really impressive =p ).

A few notes/warnings:
-F5/F6 (Save/Load) are your friends. Use them often (but WISELY).
-Controls have issues, yes. Moving in multiple directions can cause problems, as can touching walls. Meh...
-Beware the robot enemies, and kill them QUICKLY. I mistakenly caused them to shoot out those smaller ones basically indefinetly (you'll know what I mean when/if you get there).
-If you close the game and come back to later, you can start where you left off (supposing you used F5), but it may use the music from the title instead of the level, depending on where you are. Just a little issue I forgot to work out (and unfortunately don't have the editable version, so I couldn't fix them...).

Well, have fun (if you can). =D
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Postby Mr. SmartyPants » Tue Jan 02, 2007 1:42 pm

Interesting. I died at that guy that eats me. On the 3rd level.
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Postby Tommy » Tue Jan 02, 2007 1:47 pm

Fun little game, Myoti.

You sure do have a talent at game making. I hope that gift God gave you gets you somewhere.

I plan on one day being a Game Designer, but have no idea where to start.
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Postby Mr. SmartyPants » Tue Jan 02, 2007 5:06 pm

Tom Dincht wrote:I plan on one day being a Game Designer, but have no idea where to start.

Start by taking C++ classes.
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Postby TheMelodyMaker » Tue Jan 02, 2007 10:15 pm

I just gave your game a try, Myoti. So far it looks like a good start and pretty well designed, too. :) But, if you plan on someday programming your own engine...

Mr. SmartyPants wrote:Start by taking C++ classes.

...Yeah. Don't start with a BASIC language like I did, or else C++ will seem too confusing afterwards. @_@;; :lol: But, that doesn't mean you can't program a good game using Visual Basic like I did. ;)
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Postby Photosoph » Wed Jan 03, 2007 4:22 pm

I'm downloading it now and looking forward to it. It's cool to see other people who like to make games, and I want to see what you've done with very little/no programming.
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[Quote=Photosoph]Well, t'was a good deduction, Mr. Holmes! *salutes Mr. Myoti Sherlock Homes* [/QUOTE]
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Postby Myoti » Wed Jan 03, 2007 5:08 pm

Thanks everyone who gave it a try (and for your comments). =D

Interesting. I died at that guy that eats me. On the 3rd level.

Ah, yes, the Chompers. In retrospect I really messed up with the "deaths," as I forgot to design a way to restart levels. Mostly due to the fact that, in cases like this, the character object is destroyed, which can be tricky to work with if you've already set everything for that (like I did).

But, if you plan on someday programming your own engine...

I don't. =p

I'm working towards Game Design, which (as far as I can understand it) would be more along the lines of simply using what the programmers create, instead of making engines yourself. I will need to know some programming, but I'm not sure how much or where I need to start (I know, C++ is good, but I need a way to learn it from the basics up).
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Postby Mr. SmartyPants » Wed Jan 03, 2007 6:24 pm

Back in the day, I've made tons of quirky starcraft UMS games and RPG Maker games. Fun times XD
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Postby Felix » Wed Jan 03, 2007 7:05 pm

Ah yes, Gamemaker. Gamemaker is great ^^ This is way better than I could do. It's cool. I also died at the evil eating robot dude on level 3 o.o
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Postby Myoti » Wed Jan 03, 2007 7:17 pm

Yes, beware of them (they're not robots >.>) ,and use F5/F6! Xp
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Postby Azier the Swordsman » Wed Jan 03, 2007 9:56 pm

Myoti wrote:I'm working towards Game Design, which (as far as I can understand it) would be more along the lines of simply using what the programmers create, instead of making engines yourself. I will need to know some programming, but I'm not sure how much or where I need to start (I know, C++ is good, but I need a way to learn it from the basics up).


Correct. Game Design doesn't actually involve programming a line of code or digitally drawing anything. Basically, a designer comes up with what will be in the game, and utilizes the resources made by the actual artists/programmers, to clarify for everyone here who wants to be a designer that they don't need to break their backs learning a lot of code they don't need.
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Postby Photosoph » Wed Jan 03, 2007 10:21 pm

Me too! Wow. So many of us got beaten by those eating robots. ;) Yeah yeah... okay, they're not robots... but y'know. ;)
Very simple, but very good. I just don't like having to double-press buttons to change and move in a new direction, but eh. Really neat game, considering you made it yourself.

Yes; RPG Maker. Love that. Didn't love the one they released for the PS2 that I bought. Walking speed = snail moving backwards, and no ability to do a bit of simplified programming like the PC versions.

Actually, if you've never heard of RPG Maker, Myoti my mate, you should take a look at it and see if you like what you see. It can take a little while to get to know, but it's still fun. Haven't completed a game with it myself... though I spent some time making custom sprites. XD So fun...

Game design would be great; I'd love to try that area, but I'd also love to get into the game artist area. ^_^ *Sigh*... if only 2D pixel art would remain forever. :sniffle:
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[Quote=Photosoph]Well, t'was a good deduction, Mr. Holmes! *salutes Mr. Myoti Sherlock Homes* [/QUOTE]
Myoti wrote:Elementary, my dear Watsoph. XD

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Postby Myoti » Wed Jan 03, 2007 11:01 pm

YES!! It's not a robot!! XD;
It's a... wierd... zombie creature that eats you... best explanation I can think of. =p

Correct. Game Design doesn't actually involve programming a line of code or digitally drawing anything. Basically, a designer comes up with what will be in the game, and utilizes the resources made by the actual artists/programmers, to clarify for everyone here who wants to be a designer that they don't need to break their backs learning a lot of code they don't need.

Which is exactly why I haven't tried learning any. As I said, I'm sure I'll need to know some, but it's pointless to learn everything now if I end up not needing any of it in the end.


Yes; RPG Maker. Love that. Didn't love the one they released for the PS2 that I bought. Walking speed = snail moving backwards, and no ability to do a bit of simplified programming like the PC versions.

Actually, if you've never heard of RPG Maker, Myoti my mate, you should take a look at it and see if you like what you see. It can take a little while to get to know, but it's still fun. Haven't completed a game with it myself... though I spent some time making custom sprites. XD So fun...

I have an RPG making program. I fiddled with it, but in the end decided it wasn't something I really wanted to use. I'd rather find a way to come up with my own RPG battle engine and go off that (instead of the FF/DQ ones all the RPG Maker programs use).

Game design would be great; I'd love to try that area, but I'd also love to get into the game artist area. ^_^ *Sigh*... if only 2D pixel art would remain forever.

And why wouldn't it? Heard of the most recent Castlevania games? 2-D forever! =D

Well, not that I have anything against 3-D (and I do plan to make many in that form), but 2-D pixel art (especially from hand-drawn ones, such as the MMZ series) is not something I'll let be quickly forgotten.
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Postby Bobtheduck » Wed Jan 03, 2007 11:02 pm

Oh, RPG maker on PS2 was horrible... the move to 3d was a big mistake... The games look worse than animal crossing, and it loses everything that made the PC version so great... The RPG maker series went downhill after 2000... Or, maybe, 2003... The XP version was a downgrade from the 2000 version, too...

Is this a multimedia fusion / Klik and Play / Click and Create game?
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Postby Myoti » Thu Jan 04, 2007 7:10 am

Is this a multimedia fusion / Klik and Play / Click and Create game?

It's Game Maker, which, as far as most seem to think, is better than most of those. You can do pretty much whatever with it (though some features require registration... unless you have the knowledge to make those features yourself =p ).
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Postby Photosoph » Thu Jan 04, 2007 1:26 pm

Myoti on Coding wrote:Which is exactly why I haven't tried learning any. As I said, I'm sure I'll need to know some, but it's pointless to learn everything now if I end up not needing any of it in the end.

I'm sorry, but that made me laugh. :lol: I think because I have the same opinion about that too. :grin: But just that first sentence.... priceless. :grin:
Myoti on RPG Maker wrote:I have an RPG making program. I fiddled with it, but in the end decided it wasn't something I really wanted to use. I'd rather find a way to come up with my own RPG battle engine and go off that (instead of the FF/DQ ones all the RPG Maker programs use).

Yeah]
And why wouldn't it? Heard of the most recent Castlevania games? 2-D forever! =D

Well, not that I have anything against 3-D (and I do plan to make many in that form), but 2-D pixel art (especially from hand-drawn ones, such as the MMZ series) is not something I'll let be quickly forgotten.[/QUOTE]
Same; I like 3-D, if it's done well, and would like to learn to do it someday, but I also really love 2D art. 2D pixel art, especially. ^_^
BobtheDuck on RPG Maker for the PS2 and Animal Crossing wrote:Oh, RPG maker on PS2 was horrible... the move to 3d was a big mistake... The games look worse than animal crossing, and it loses everything that made the PC version so great... The RPG maker series went downhill after 2000... Or, maybe, 2003... The XP version was a downgrade from the 2000 version, too...

Yeah; I so wish I'd known that before I bought it. -__-
But I like Animal Crossing... :sweat: :lol:
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[Quote=Photosoph]Well, t'was a good deduction, Mr. Holmes! *salutes Mr. Myoti Sherlock Homes* [/QUOTE]
Myoti wrote:Elementary, my dear Watsoph. XD

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