kaemmerite wrote:"Oh look. Elemental. Better take off my Cure gambits.
Solution: Kill the elemental. They take like, 3 minutes to kill by normal means, and you can often enough get one with a good Quickening. And there's always the 'flee' command. Toss on Flee and run right by the elementals, if you don't want the fight (personally, I fight 'em. They give good license points).
Oh, this enemy causes Sleep status, better put on an Alarm Clock gambit. Now they're gone, and this enemy causes Blind, better put on an Eye Drop gambit.
Solution: Ally-Any: Esuna/Remedy. You will automatically cast Esuna on any ally with a status affliction Esuna can cure. The only ones I've discovered it can't are Stop, Slow, Doom, and Disease. Remedy can clean up the rest.
Oh, now they're casting Protect, better put on a Dispel gambit. Now they're casting Haste, better put that on a Dispel gambit."
Solution: Enemy-Any: Dispel. While it doesn't always work this way, in this case, the Enemy-Any gambit will look for any enemy with a positive status on it. If it doens't find any, then it won't cast. To be honest, a majority of the enemies I fight with Haste/Shell/Protect aren't that difficult to beat anyway, so there's no real need to have a dispel gambit. Wastes MP. Plus, I've never had dispel miss, so it's not much of a pain to have to cast it once per fight.
Speaking of which, that's ANOTHER thing I have to keep going in the Gambit menus for, because I have them set up to constantly have Protect (or Shell), Regen, and Haste cast on themselves...so then they die, and I use a Phoenix Down on them, and they start casting those spells again, so I have to go into the Gambit menu and turn off those Gambits so that I can attack the boss again...
Solution: Put the gambit under your attack gambits. The gambits are ALMOST always executed in the order they're placed in your list, very very very rarely are they done otherwise. So take this setup for instance:
Ally-Any: Phoenix Down
Ally-HP<50%: Curaga
Ally-Any: Esuna
Ally-Status=Slow: Haste
Ally-Status=Stop: Chronos Tear
Enemy-Flying: Attack
Enemy-Closest Visible: Attack
Self: Libra
Self: Haste
This is the setup my Balthier is using (I chose Balthier because he is the only one I use with an auto-status gambit). Note the order the gambits are listed in. Healing is my priority]More than half of my fights with marks are me using tons of Phoenix Downs to revive my party members because they got wiped out by a spell. And granted, that happened sometimes in the old games...but never THIS often.[/QUOTE]
I don't find my party being wiped out by single attacks/spells against much of anything, be it marks, espers, or bosses. Yeah, sometimes a few Phoenix Downs have to be used, but Phoenix Downs are cheap, so just go buy 50 or 60 and you should be good for awhile.
I think the major issue some people have with the gambit system is that they're trying too hard to make it in-depth when some of the most simple combinations are the ones that work the best. No, not all of the obvious gambits are good. Enemy-Any: Steal seems like it would be a good gambit, but it's not. That's why you have to make a practical change to it - use Enemy-HP=100%: Steal instead, or something to that effect.