Sephiroth wrote:red steel.
Trust me (A korean guy who is an FPS addict. I am one who is a half-life fanatic and a counter-strike fanatic AND is playing F.E.A.R.)
DO NOT GET RED STEEL. Get Call of Duty 3 instead.
Sephiroth wrote:red steel.
Mr. SmartyPants wrote:Trust me (A korean guy who is an FPS addict. I am one who is a half-life fanatic and a counter-strike fanatic AND is playing F.E.A.R.)
DO NOT GET RED STEEL. Get Call of Duty 3 instead.
Yojimbo wrote:Red Steel is very mediocre. For one the story and dialog is straight out of a generic Jean Claude Van Damme/Steven Segal movie, extremely cliche and corney. The graphics are puke and look like an early Gamecube game. The controls are wonky and it's hard to maneuver around corners and stairs. The arm looks very awkward as you aim and look around. Whenver I fired a gun I felt I was always just spraying bullets at the enemies in the general direction instead of taking accurate shots it just never felt right. The sword mechanics make it very easy to kill enemies as they're very predictable and easy to read. It was a good idea but horrible execution on their part with this game.
mastersquirrel wrote:Out of curiosity, have you played Red Steel? I've heard several takes on how well Red Steel played, and I was just wondering if this comment was based on experience.
mastersquirrel wrote:Actually, no. I need down to the second timing, the store from which you bought it, whether the person behind the counter when you bought it was chewing gum or not, the latitude and longitude coordinates of the exact position you were standing when the purchase was made, and the frequency at which the cash register rang upon the completed transaction.
Take your time addressing each.
In the news release [...] issued yesterday, Dec. 7, by Nintendo over PR Newswire, we are advised by the company that the fourth paragraph, last sentence which reads, "Despite spot shortages in some locations, well more than a million Wii systems will be available in the United States by the end of the year," should be disregarded.
News! Nintendo getting sued over copyright infringement of the controller?
I foresee this case being thrown out rather quickly.
kaemmerite wrote:I don't see that court case going far.
However, in other news...Nintendo can't make their shipments.
Interestingly enough, Sony still says they are going to make their prediction of a million PS3 units in America before year's end.
Nintendo not making their projections and Sony making theirs? That would be an unexpected turn of events indeed.
Mr. SmartyPants wrote:Not the mention the n64 controller had that bottom "trigger" button too...
ikimasu wrote: ALso, this was release about 10 years before they even began the filing process for the patent in question.
Bobtheduck wrote:One of the two lawsuits against dualshock was filed for a patent that was released AFTER the dualshock was released, and Sony still lost... Long story short: Our courts are stupid.
ikimasu wrote:Agreed.
Also: I was wrong. Immersion never even alleged anything against Nintendo. Apparently, the force feedback in Nintendo's controllers works a different way? O.o
Link
Dave Magliano of Nintendojo wrote:With one hand on the remote and the other on the strap, and I gave it a heave. I reached that point where I was pulling so hard I began to shake, and then, finally, progress -- I heard a click, and then a snap.
After hours of testing, one final violent tug of amazing strength did, in fact, snap the strap where it attaches to the remote.
In my scientific opinion, breaking wrist straps must be limited to those using the remote far, far beyond even the most wildly extreme playing condition, or those actually trying to break them. Reports of broken TV screens and ceiling fans are likely due to people not even using the wrist strap, which is their own fault.
Bobtheduck wrote:I think the answer is less technical and more motive based. The short answer: Microsoft and Sony are big companies with big pockets... Nintendo is MUCH smaller. Big enough for this other patent sitting company, though...
Shia Kyosuka wrote:The reason why immersion never sued Nintendo, is because Nintendo owns part of it. Simple.
Shia Kyosuka wrote:The reason why immersion never sued Nintendo, is because Nintendo owns part of it.
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