Postby Bobtheduck » Sat Feb 21, 2004 10:26 pm
If I do the game development course at Full Sail (as opposed to the Computer animation course) I'll use this as one of the clichés to make fun of in my game project, provided that my team is interested in using my parody idea. It's not as much of a problem in games like silent hill as it is in games like Final Fantasy, but still... all those medpacks, bullets, several types of weapons, and then there's the freakishly large "Great Knife" from Silent Hill 2... It's basically Cloud's sword. When he's USING it, he can't carry it very well (thout go into some cutscenes with it equipped, and he flicks it around like it had no weight at all) but for some reason, when he's just got it in his unused things, he can run full speed and is not hampered in movement... To a lesser extent, the same can be said for the Mace in Silent Hill 3. The mace is dangerous to carry period, because it's got points all around it.
I think that there are certain allowances given to games to keep them games rather than simulations... Too much realism can detract from the fun. Can. Doesn't have to, but it can.
Metal Gear makes fun of itself with the game clichés. "Infinite Ammo." That was the last line in the funniest act of the game to break up the seriousness of it, before it got back to being serious... Oh, wait, forgot about "Fission Mailed" but, anyhow... I loved how they broke the fourth wall in that game. Same with Silent Hill 3. Have a save file of SH2 beaten, and go to the dirty toilet in the mall and examine it... Funniest thing... Breaking the 4th wall is fun.
"Who's that you're talking to?"
"The fourth Wall!" (one of the funniest dubisms in Nadesico)
https://www.youtube.com/watch?v=evcNPfZlrZs Watch this movie なう。 It's legal, free... And it's more than its premise. It's not saying Fast Food is good food. Just watch it.
Legend of Crying Bronies: Twilight's a Princess