Guide to Writing Fight Scenes
PostPosted: Thu Dec 25, 2003 1:27 pm
Introduction
I've put together this guide for two reasons. One, because I'd like to share what writing skills I do have. Two, because a good
friend asked me to. It'd be a shame to just give it to him, so I'm therefore also posting it here. All writing examples within this
document are excerpts from stories I have written, and some of them from a story I've not yet released (Legend of Link). Don't
try to understand the characters or motivations in these segments, just look at how the fighting is done.
So now, in fewer words, what is this? A guide to a lot of what I know about writing fight scenes. If you never intend to write
any, or aren't at all curious, this may not be something you need to read. However, as true_noir_chloe has dually noted, many
of the writers on this forum are fond of writing pieces that would be considered shonen in the manga world. And where there is
shonen, there is fighting.
This isn't going to make you an excellent writer. I'm simply not equipped for doing such a deed. Much of writing is a personal
aspect that cannot be taught, it must be acquired for yourself. Hopefully, however, this document will help.
An overview: I'll first speak in general, then discuss types of fight scenes (Duel, Brawl, Knight and Battle), then the different
goals of fight scenes (Notary, Discovery, Routine, Emotional and Brutal) and lastly the assorted fight scene styles (Play by Play,
Distanced, Stylized and Absent). By the by, after the amount of work I put into this, someone had better find it helpful (read as:
tell me if you read it).
General
There are a few things that must be gotten out of the way first, before I delve deeper into the heart of the issue. They are
somewhat random, but should all be read.
Please, if the battle is not properly paragraphed your readers will just get bored and skim over it. Learn to find the key with the
black letters "Enter" on it. Not so difficult, hm? Of course, it actually is more difficult than that. The question is when to
paragraph. Generally, I try to begin a new paragraph when a new phase of the battle begins. Say, after a character is thrown
from the combat briefly, or just before someone pulls a new weapon. Look at the examples throughout this document to see
the ways I have done this.
Remember your character's limits. If they start being able to do anything, the story quickly loses its appeal. Of course, your
characters may have super powers that put their limits quite high, but always keep in mind the nature of their powers, and how
they are used. For example (Example A):
They clashed at the center of the destroyed row, Kariab only barely parrying the blows coming from Sephros's blades. Getting
a bit of breathing room, he hurled his trident forward at Sephros's head. Hooking his foot on the leg of a table, Sephros jerked
hard, sending the table into the air just as the trident neared him. The three tines buried themselves in the thick wood. A second
later, Kariab was shocked as Sephros melted through the table, striking him with a deadly blow.
Here our characters are demons and angels. They are by their very nature immune to the ordinary laws of physics. However,
they in general obey ordinary laws of physics (eg why they can walk on the ground), but they can choose to ignore these.
Sephros uses this to his advantage by first blocking a blow not intended to phase through physical matter with physical matter,
then breaking this same law himself in the next instant.
Feel free to break some rules of writing (no one will care if you start a sentence with a preposition if you do so well), but keep
your pronouns in check. Do not, I repeat, do not combine two sentence fragments about different individuals with a comma. If
two males are fighting, whenever you use the word "he" you are being ambiguous. Theoretically, this always refers to the last
character mentioned, but in more complex battle scenes that isn't always clear. Just keep this in mind, and reread your battle
scenes so you're sure everything makes sense.
Flying kicks are bad. Don't use them as an effective technique.
-
There's plenty more. I'll post the next three sections the next three subsequent days, if someone cares enough to respond.
I've put together this guide for two reasons. One, because I'd like to share what writing skills I do have. Two, because a good
friend asked me to. It'd be a shame to just give it to him, so I'm therefore also posting it here. All writing examples within this
document are excerpts from stories I have written, and some of them from a story I've not yet released (Legend of Link). Don't
try to understand the characters or motivations in these segments, just look at how the fighting is done.
So now, in fewer words, what is this? A guide to a lot of what I know about writing fight scenes. If you never intend to write
any, or aren't at all curious, this may not be something you need to read. However, as true_noir_chloe has dually noted, many
of the writers on this forum are fond of writing pieces that would be considered shonen in the manga world. And where there is
shonen, there is fighting.
This isn't going to make you an excellent writer. I'm simply not equipped for doing such a deed. Much of writing is a personal
aspect that cannot be taught, it must be acquired for yourself. Hopefully, however, this document will help.
An overview: I'll first speak in general, then discuss types of fight scenes (Duel, Brawl, Knight and Battle), then the different
goals of fight scenes (Notary, Discovery, Routine, Emotional and Brutal) and lastly the assorted fight scene styles (Play by Play,
Distanced, Stylized and Absent). By the by, after the amount of work I put into this, someone had better find it helpful (read as:
tell me if you read it).
General
There are a few things that must be gotten out of the way first, before I delve deeper into the heart of the issue. They are
somewhat random, but should all be read.
Please, if the battle is not properly paragraphed your readers will just get bored and skim over it. Learn to find the key with the
black letters "Enter" on it. Not so difficult, hm? Of course, it actually is more difficult than that. The question is when to
paragraph. Generally, I try to begin a new paragraph when a new phase of the battle begins. Say, after a character is thrown
from the combat briefly, or just before someone pulls a new weapon. Look at the examples throughout this document to see
the ways I have done this.
Remember your character's limits. If they start being able to do anything, the story quickly loses its appeal. Of course, your
characters may have super powers that put their limits quite high, but always keep in mind the nature of their powers, and how
they are used. For example (Example A):
They clashed at the center of the destroyed row, Kariab only barely parrying the blows coming from Sephros's blades. Getting
a bit of breathing room, he hurled his trident forward at Sephros's head. Hooking his foot on the leg of a table, Sephros jerked
hard, sending the table into the air just as the trident neared him. The three tines buried themselves in the thick wood. A second
later, Kariab was shocked as Sephros melted through the table, striking him with a deadly blow.
Here our characters are demons and angels. They are by their very nature immune to the ordinary laws of physics. However,
they in general obey ordinary laws of physics (eg why they can walk on the ground), but they can choose to ignore these.
Sephros uses this to his advantage by first blocking a blow not intended to phase through physical matter with physical matter,
then breaking this same law himself in the next instant.
Feel free to break some rules of writing (no one will care if you start a sentence with a preposition if you do so well), but keep
your pronouns in check. Do not, I repeat, do not combine two sentence fragments about different individuals with a comma. If
two males are fighting, whenever you use the word "he" you are being ambiguous. Theoretically, this always refers to the last
character mentioned, but in more complex battle scenes that isn't always clear. Just keep this in mind, and reread your battle
scenes so you're sure everything makes sense.
Flying kicks are bad. Don't use them as an effective technique.
-
There's plenty more. I'll post the next three sections the next three subsequent days, if someone cares enough to respond.