Nate wrote:I'll start the wiki.
Xeno wrote:I can't run a 40 that fast, but I can drink one around that quickly.
Never thirsty! wrote:So you could have everything you've ever wanted you can interact with other users and go on quests together with friends and find valuable items and put them up for auction on yabe(do you get that?) to get money. if no user buys your item you can either choose to keep it or sell it to Nonsence Pawnz Chamber or NPC(which also means non-player-character.
Never thirsty! wrote: Anyway and I was thinking what about an open-world rpg where if you could think it, it becomes rendered to life. Super strength, super speed, unassisted flight, pyrokinesis(firebending for you avatar the last airbender and Korra fans you're all awesome), geokinesis(earthbending) telekinesis, telepathy the limits are the boundaries of your imagination.
Xeno wrote:That's why cars don't have gatling guns attached to their roofs from the factory. A lot of people want them, but it's just not feasible for the assembly line.
Ace33Wing wrote:Never thirsty! wrote:So you could have everything you've ever wanted you can interact with other users and go on quests together with friends and find valuable items and put them up for auction on yabe(do you get that?) to get money. if no user buys your item you can either choose to keep it or sell it to Nonsence Pawnz Chamber or NPC(which also means non-player-character.
This project idea is too ambitious for an actual video game.
What exactly is the final goal of the game? Do you plan on having players just do quests to buy things in the game?Never thirsty! wrote: Anyway and I was thinking what about an open-world rpg where if you could think it, it becomes rendered to life. Super strength, super speed, unassisted flight, pyrokinesis(firebending for you avatar the last airbender and Korra fans you're all awesome), geokinesis(earthbending) telekinesis, telepathy the limits are the boundaries of your imagination.
It's an interesting idea, but not very practical. It wouldn't be possible. The limits would be your own imagination and logic when programming the game engine. Try thinking of all the combinations of superpowers you can think of and multiply that by a million(the number of people playing). You or a small team would have to program each power or be incredibly smart enough to program the game engine to do that.
Even if you were able to do that, that feature would break the game. My superpower could be that I have the power to beat the game in 5 seconds and the engine would let me do that since the limit is my imagination. Other people can just copy the most overpowered power a player has discovered and then you're stuck with a million people with the same superpower that breaks the game until another better super power is thought of.
You definitely need to set clear limits to your game to balance it. Scribblenauts does something similar to what you're talking about but it sets limits for itself.
If you are really serious about making a game, then start with the basics. Learn a language like c#, c++, Python, Ruby or Java. Then, start by making pong to learn collision detection and 2D graphics rendering. Yes, you better start with 2D games unless you want to learn complex vector math and other college-level math to handle 3D models, lighting,etc.
You could also start off with small projects in Game Maker or RPG Maker series.
Ace33Wing wrote:Never thirsty! wrote:So you could have everything you've ever wanted you can interact with other users and go on quests together with friends and find valuable items and put them up for auction on yabe(do you get that?) to get money. if no user buys your item you can either choose to keep it or sell it to Nonsence Pawnz Chamber or NPC(which also means non-player-character.
This project idea is too ambitious for an actual video game.
What exactly is the final goal of the game? Do you plan on having players just do quests to buy things in the game?Never thirsty! wrote: Anyway and I was thinking what about an open-world rpg where if you could think it, it becomes rendered to life. Super strength, super speed, unassisted flight, pyrokinesis(firebending for you avatar the last airbender and Korra fans you're all awesome), geokinesis(earthbending) telekinesis, telepathy the limits are the boundaries of your imagination.
It's an interesting idea, but not very practical. It wouldn't be possible. The limits would be your own imagination and logic when programming the game engine. Try thinking of all the combinations of superpowers you can think of and multiply that by a million(the number of people playing). You or a small team would have to program each power or be incredibly smart enough to program the game engine to do that.
Even if you were able to do that, that feature would break the game. My superpower could be that I have the power to beat the game in 5 seconds and the engine would let me do that since the limit is my imagination. Other people can just copy the most overpowered power a player has discovered and then you're stuck with a million people with the same superpower that breaks the game until another better super power is thought of.
You definitely need to set clear limits to your game to balance it. Scribblenauts does something similar to what you're talking about but it sets limits for itself.
If you are really serious about making a game, then start with the basics. Learn a language like c#, c++, Python, Ruby or Java. Then, start by making pong to learn collision detection and 2D graphics rendering. Yes, you better start with 2D games unless you want to learn complex vector math and other college-level math to handle 3D models, lighting,etc.
You could also start off with small projects in Game Maker or RPG Maker series.
Never thirsty! wrote:Is there a language called C flat (i guess it'd be for 2d game/graphic design because flat)?
B (Redirected from C♭ (musical note) wrote:The referent of the musical note B varies by location. See note for a discussion on other differences in letter naming of the notes.
In the United States, Canada, the United Kingdom, the Republic of Ireland, and the Netherlands, as described above, B usually refers to the note a semitone below C, while B-flat refers to the note a whole tone below C.
However, in Germany, Central and Eastern Europe, and Scandinavia, the label B is used for what, above, is called B-flat, and the note a semitone below C is called H. This makes possible certain spellings which are otherwise impossible, such as the BACH motif.
C♯ wrote:The name "C sharp" was inspired by musical notation where a sharp indicates that the written note should be made a semitone higher in pitch.[7] This is similar to the language name of C++, where "++" indicates that a variable should be incremented by 1. The sharp symbol also resembles a ligature of four "+" symbols (in a two-by-two grid), further implying that the language is an increment of C++.
Ante Bellum wrote:HTML and Javascript are basically worthless for MMOs. You need a more powerful and versatile language to build a proper game.
#youdontknowwhatyouredoing
Never thirsty! wrote:I see what you mean the possibilities can't plausibly be unlimited because my mind is limited because only ONE has an unlimited mind and He created the universe by exhaling carbon dioxide in a sequence of words(speaking) and I most definitely am not He . Although no one will win in my lifetime because everything that was including rights my game(s) and company will be given to whoever finds my easter egg(read Ready Player One. you'll get what I'm trying to accomplish) I'm guessing that making any sort of mmo style game would be difficult because it would require constant updates to the code to make sure the users don't get bored. It could be tiring but it will be worth it if I ever create a successful mmo.
Never thirsty! wrote: I know hypertext Markup Language 5 already and I am learning JS I want to learn C hash tag(kidding don't take that seriously hash tags are dumb I hate them. C sharp is what I was talking about) but can't find a website to learn it on. Is there a language called C flat (i guess it'd be for 2d game/graphic design because flat)?
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