Page 1 of 1

Interactive movie

PostPosted: Sun Jun 13, 2004 10:06 pm
by Bobtheduck
I love Metal Gear... I have loved the series since I played the watered down version on the NES way back when (man... I think I was 6 when it came out?) I have loved all the canon games, and I even had a bit of fun with "Snake's Revenge"

I have been a Final Fantasy fan since, well, 7 (I'm really embarassed to say that, since I actually prefer 6...) and all the new games feature impressive cut scenes and the new ones have acting in them, even (if you can call it that, *cough*)

I love these cinematic games... Metal Gear, Final Fantasy, Silent Hill... :rant: Maybe you understand my confusion by all the people complaining about cut scenes. People especially love to throw around the term "Interactive movie" like it's some sort of clever insult. That's sorta like insulting Everest by calling it a *snicker* mountain, or telling a tree it's made of *gasp* wood... Honestly...

So, I figure, to fit in with this little bit of pathetic semantics, I'd like to say I won't be making games. I'll be making interactive movies, or if I wanna make it sound more important, I'll call them "Interactive cinematic experiences"

When I was explaining Sons of Liberty to someone (a vietnam vet, in his 50's) he said he just didn't understand how you could call that a game, so I said "Well, it's an interactive movie." He said "Ok, I can accept that." So to me, Interactive movie is a good thing... If you go into it expecting that, then what's the problem? Why do people have such a hard time accepting these "interactive movies"? I think people get things in their heads... Games are this and that and nothing else. Animation is this and that and nothing else. It's just a problem that will never go away...

Oh well... I'm getting into the Japanese game market, anyhow, so there is a much different set of expectations. I guess I shouldn't worry about how people in the US

PostPosted: Mon Jun 14, 2004 9:01 am
by Lightbringer
I think most people had the problem with sons of liberty (myself slightly included) is that there wasn't enough game things to do in long enough intervals without getting a preachy longwinded message on your ear phone.... thing wich name escapes me. I love storylines rpgs and everything, but when your playing an action styled game.... there needs to be action for more then a few minutes at a time. Im all for story and cinema, the more story in a game the better, but it should be spaced better. that was the problem with SoL it had a spaceing problem.

PostPosted: Mon Jun 14, 2004 7:22 pm
by Link Antilles
I love a game with a cinematic experience to it... it gives more of a felling like you're there... where you feel like your the guy trap in a Alaskan military base running from genetically enhanced soldiers, and not the guy sitting on the couch eating cheesy puffs while trying to beat some stupid game at 2 AM. I don't mind at all watching long draw at cut scenes... as long as there's a fun game to be played. The only thing that truly bugged me about MGS2 was of course.. like all.. Raiden... The story was very interesting and would have been better without him. Though, it was very cool gaming experience the first time threw. All in All, I like the Interactive cinematic experiences game. :thumb: Haha, I remember before I bought an X-box and MGS2… my friend called me up one day and said “Hey, you need to come over one day and watch Metal Gear the Movieâ€

PostPosted: Tue Jun 15, 2004 3:23 pm
by Lynx
ah yes zenosaga... it's more like an epic novel for your playstation than a video game;) that's got some loooong cutscenes

PostPosted: Tue Jun 15, 2004 4:04 pm
by Bobtheduck
See, the thing is, I'm fine with that. I like movies, I like games, I like being part of a movie... It feels more epic if the really cool stuff that would be hard to work into action (press O to say "the") are in cutscenes, and there was a lot of talk in Metal Gear because I dont' think it was primarily an action title. It was a mystery, and a mind trip. It was just advertised wrong, that's all...

I really need to play Xenosaga...

As for Raiden... Well, I think he was funny. He was just the biggest powertrip that a game creator can have! Hahahaha! "You think you're getting a bad-(donkey) like snake, but nooo, you're getting mr. "Did you say Nerd?" Hahahahaha... I loved it, particularly the arsenal scene... Genius!

"I hear it's amazing when the Purple stufft woman from flap-jaw space does a raw blink on hara kiri rock! I need Scissors! 61!" I don't find a shortage of situations to use that line. For some reason, it reminds me of Dungeons and Dragons... The funniest thing was, when I looked it up, that's exactly what I found... A D&D fansite... Hmm...

PostPosted: Tue Jun 15, 2004 6:47 pm
by Link Antilles
Haha, yeah MGS 2 was one of the funniest games I've played in a long time. (Well, Kotor ranks up there too.)

This one caught me off guard:
[When the player equips a cardboard box]
Iroquois Pliskin: The cardboard box that you have is ideal for fooling your enemies. It's a very important tool for infiltration missions.
Raiden: Really?
Iroquois Pliskin: Of course. I can't begin to count the number of agents whose lives were saved by a cardboard box...
Raiden: You mean everyone's using them?
Iroquois Pliskin: Look, I'm not exaggerating when I say the success of your mission hinges on how you use that cardboard box. But in the end, a cardboard box is only made of paper. Handle it with care or it won't be of much use to you. Don't think of it as just another box. Treat it with love... Don't be rough. Okay?

PostPosted: Tue Jun 15, 2004 7:20 pm
by Htom Sirveaux
The people who whine the loudest about the "interactive movie" thing are the same folks who will also tell you they didn't like MGS2 because it was too short. But for a game like this you just kinda have to sit back, chill out, and watch the story unfold. Of course someone wouldn't like it if they skipped through all the cinema & codec parts - they wouldn't have a clue what's going on, and that game's hard enough to follow as it is. See, that's another thing. It'll take you at least two or three times around that game to understand every twist and turn of the plot, so if one skips the interludes, one is of course left quite unsatisfied at the end.

PostPosted: Wed Jun 16, 2004 6:00 pm
by Fsiphskilm
I think the pr