I have been a Final Fantasy fan since, well, 7 (I'm really embarassed to say that, since I actually prefer 6...) and all the new games feature impressive cut scenes and the new ones have acting in them, even (if you can call it that, *cough*)
I love these cinematic games... Metal Gear, Final Fantasy, Silent Hill...
![Rant Mode :rant:](./images/smilies/smiley-rant-mode.gif)
So, I figure, to fit in with this little bit of pathetic semantics, I'd like to say I won't be making games. I'll be making interactive movies, or if I wanna make it sound more important, I'll call them "Interactive cinematic experiences"
When I was explaining Sons of Liberty to someone (a vietnam vet, in his 50's) he said he just didn't understand how you could call that a game, so I said "Well, it's an interactive movie." He said "Ok, I can accept that." So to me, Interactive movie is a good thing... If you go into it expecting that, then what's the problem? Why do people have such a hard time accepting these "interactive movies"? I think people get things in their heads... Games are this and that and nothing else. Animation is this and that and nothing else. It's just a problem that will never go away...
Oh well... I'm getting into the Japanese game market, anyhow, so there is a much different set of expectations. I guess I shouldn't worry about how people in the US