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Civilization V Day

PostPosted: Sun Sep 26, 2010 11:28 am
by OfficerSting
The state of Maryland has officially made September 21st Sid Meier's Civilization V Day, to celebrate the release of the fifth installment in the Civilization series.

This officially makes Maryland either the geekiest state in the U.S., or the awesomest state in the U.S.

Comments?

PostPosted: Sun Sep 26, 2010 1:51 pm
by Davidizer13
So, will anyone show up at the festivities, or will everyone call in sick because they just have to play one more turn?

PostPosted: Wed Sep 29, 2010 11:22 pm
by Whitefang
Sorry, I forgot about the forum while I was playing Civ V...

Maryland is home to a few gaming companies. Sid Meier's own Firaxis as well as the developers of the ever popular Elder Scrolls series, Bethesda Softworks.

Anyway, I now have a few games under my belt, and I can say that it is a lot of fun, but there are some issues with the gameplay.

Mostly it's just balance issues, like how maritime city-states are amazing and military city-states are terrible. The AI also makes poor city placements and you get a happiness penalty for occupying enemy cities which encourages you to raze conquered cities instead of incorporating them into your empire. I would much rather incorporate them, playing the part of a benevolent liberator than the part of a cruel tyrant, but such is the gameplay that it is almost necessary (unless you are so far ahead of your opponents that it doesn't matter). You can also make conquered cities puppets, which does not incur as much of a happiness penalty, but you still can't move the city and you also can't control its production.

There are other issues as well, but I don't want to give the impression that it's a bad game. It's a fun civilization building game that can be as complex or as simple as you like it. You can even build Giant Death Robots at the end of the game, which I didn't like at first but I recognize now that it helps end the game more quickly, whereas with conventional units you might be playing for another thousand turns...