<_< *slinks back into the thread after a long delay*
Nate (post: 1402018) wrote:Yeah the original's translation was pretty bad, even worse than 7's translation (which was awful too...what was with Square and the bad translating during that period?).
I
know, right? I suppose I should have gotten a more recent version of the game, but I just couldn't be bothered when I already had the original
Thank goodness that at least the translation of FFXII was spectacular. They sure made it
feel like it was fantasy, just like I've heard they did in the PSP version, and like in Vagrant Story, which I'm currently playing.
The reason why the characters had personality up until they joined the party was simple, although I can understand your frustration. You can deny characters the right to join you. Naturally, this means that the story has to go on regardless of if you let them join or not, so they can't play any major roles after you get the choice to let them join, because otherwise they'd have to program in like 50 different storylines depending on who joined (you might let Mustadio join but not Orlandu, or you might let both of them join, or you might get rid of them both).
*sigh* I know, I know. I have this same problem with all similar games. I wish they didn't have to be like that - I mean, surely there's some way you can pick and choose your people, keep them interesting, and not do too much extra? But then, I guess if there was, everyone would already be doing it
Generally speaking, though, I find that stories where you don't choose your characters are deeper and more worthwhile, just because they're
able to be and can decide for themselves when people join or leave the party. And for me, the story is
everything in an RPG, so that's a very important part of my contention with FFXII.
Confusing ain't the half of it. XD But I don't see how you can say XII was more confusing than Tactics. Especially since for over a decade we had to rely on the PS1 translation.
No, I'm not saying that FFXII was more confusing. It was
less confusing, and less complex, which made the story a bit less enjoyable, I thought.
I disagree, since in XII you actually had the ability to run around towns and interact with people, and in Tactics there was nothing BUT battle, you could never control characters outside of battle.
Hmm, I guess it's probably just the way I play games, but bits of NPC-interaction in between dungeon crawls doesn't seem like a better alternative. I guess what I was hoping for was more scenes among the party itself - where we'd get to see the relationships between the main characters develop and flourish. Yeah, they had scenes, but a lot of the relationships felt very undefined and amorphous - which led to the fiasco at the ending where it felt like they were trying to cater to every pairing imaginable
But a major failing of XII in that area is that at least in Tactics, characters had machinations. Fran, Penelo, and Vaan were basically just...there.
Got that right.
I seriously don't see how anyone could listen to the tune for the Salikawood and not think it's amazing.
Well, maybe for me it has something to do with reaching the Salikawood and discovering I was sadly under-leveled, and had to watch my poor chars be mauled by those glowy blue cat things a bajillion times (not the Coeurls, the...other things). Intense frustration can cause instant loathing of the endlessly looping music.
I thought I was the only one who felt that way! I heard the first few notes and I was like "OH YEAH I LOVE THIS MUSIC" then after I went "Wait...what? This isn't good at all."
High five!
That was pretty much
exactly the reaction all three of my siblings and I had when we were playing Twilight Princess. But I
did kind of go "aldkfja]I didn't feel like they did...at the very least, I don't think it felt that way until the very end when the war broke out and they were all "HEY LET'S INFILTRATE VAYNE'S SHIP." They were more interested in getting the Nethecite so that Vayne couldn't use it...at least from what I remember.[/quote]
Yeah...so maybe they weren't saving the world, but it was still a huge slogging dungeon crawl for most of the game. Now, I know to expect some of that when going into an RPG of any description, but usually the dungeon-story ratio in a Final Fantasy is much heavier in the other direction, so I don't mind as much. The way FFXII was set up, I would take so long just leveling my pitiful characters up and trying to find my way through the labyrinthine levels (dude yes the Sandsea DX), that by the time I'd get to a cutscene and some story, I would have forgotten half of the stuff that happened before.
Eh I don't think it would've been a break from the norm. A wisecracking ladies' man type thief was done...it was called Zidane in Final Fantasy 9.
Ah. The reason I didn't catch onto that would be because I haven't played FFIX yet. And before you go all "WHAT YOU BLASPHEMER HOW DARE YOU NOT PLAY ONE OF THE BAJILLION FINAL FANTASIES IN EXISTENCE!!" or whatever (
), I fully intend to. I only have FFVIII and FFIX to close up the gap in my Final Fantasy gaming experience ^_^
Besides, and although I know they're different characters entirely, I can't help but feel Balthier was at least a BIT inspired by Jack Sparrow. If only a touch.
Yeah, but you can say that about nearly every character that fits the description of "wisecracking ladies' man". Especially if they happen to be a pirate.
Basch on the other hand, a hardened warrior with a beard? A BEARD? When was the last main character in a Final Fantasy game with a beard? There was like...Barret in Final Fantasy 7. And even that wasn't a full beard, it was like a goatee. But Basch was a MAN'S MAN with a MAN'S BEARD. Plus he was all "I don't care what people think about me I'm still going to protect this country I love" which is so much like Ramza it makes me proud.
Besides, Balthier fits too well into the role of "cocky young hero." Yeah, he's 22, which is still sort of old for JRPGs (Cloud was 21 and Cecil was 20, but aside from that most leading characters in FF games don't even get into their 20s). Basch was 36. Dude was old! And awesome! He didn't need to be cocky because he was a captain, he knew how to fight. I think that would be the break from the norm. :p
I...can't argue with that. That would have been super cool