Nate (post: 1341131) wrote: If you want proof, try and take on the final boss of a real-time RPG at level 1 with no equipment. You won't be able to beat it because your stats aren't good enough. Your skill is nullified because you don't have the stats. In God of War II, you can beat the final boss not getting any health power-ups and using your starting weapon. That's because it is skill, not stats.
It's true that real-time RPGs don't rely completely on skill. However, skill isn't completely nullified. You can do things in a real-time RPG that you can't in a turn-based RPG. For instance, you can dodge attacks and
pull off a
no-damage run on the secret boss. This is impossible in most turn-based games (other than the Mario RPG series), since the game determines whether you dodge or not.
Peanut (post: 1341153) wrote:Also, Zyborg, I have no clue what turn based RPGs you've been playing where you can spam your strongest attack, heal every once in awhile and buff occasionally.
Eternal Sonata, although it's really only partly turn-based. You also don't buff in that game.
If I remember correctly, a lot of the harder bosses in Final Fantasy 6 (except for the ones that have a specific weakness) can be beaten by equipping that item that allows you to cast magic twice and spamming Ultima (along with the healing and stuff). In fact, if you equip the item that lets you attack twice, the item that lets you equip two weapons, and two of the best weapons in the game, you can kill Kefka in one attack.
Chrono Trigger, as fun as it is, pretty much boils down to this as well.
Super Mario RPG is probably like this as well, but I haven't played the entire thing in a while. It becomes incredibly easy once you get the Lazy Shell items, though.
Dragon Quest VIII is like this as well, only complicated by the fact that the later bosses go twice every turn and can nullify buffs. I'm not counting the final boss, since he's one of those bosses with a very specific weakness.
I'm pretty sure these aren't the only ones that can be beaten this way, but these are the ones I've played. I've heard Final Fantasy VII is horribly easy, but I've never played it myself.
I'll admit that you can beat most (or all) of the enemies in Star Ocean 2 by spamming attacks at them. However, a couple of the later boss fights take more skill than simply hitting one button to beat, especially on the harder difficulty levels (unless you're using Bloody Armor). Star Ocean 4 has enemies that cannot be fazed by normal attacks (though they can [un]fortunately be fazed through other methods), and even normal enemies become unfazeable every once in a while. Star Ocean 3 forces you to wait every once in a while in between attacks.
For the most part, any challenge in any RPG can be made less challenging by grinding and buying the right equipment.
For clarification, are we counting games like Oblivion, The Bard's Tale (new), and others like that as real time RPGs, or are we just talking about Japanese real time RPGs?
Nate (post: 1341237) wrote:At the very least, I'm a guy who likes to think and plan, and the frantic pace of real-time combat doesn't allow for a lot of sitting and thinking. Basically I'm the guy who wonders why there's even an "Active" setting for the ATB Final Fantasy games, because who wants to get pummeled on while they're sitting there looking for/deciding what spell or item to use?
Most of the real-time RPGs I've played have a button that allows you to pause in the middle of a battle.
I agree with you about the active setting for the ATB systems. If I'm going to have to go through menus and pick what I want to do, I'd like to have as much time as I need to pick.