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Very Angry...

PostPosted: Wed Oct 04, 2006 2:36 pm
by Tommy
Yeah, my friend downloaded a ton of N64 games on a ROM (that I have access to) and I just put the disc in my computer and it says something like:

"We cannot open this unless we knoe what program it originated from."

They recommend selected "IE" so that's what I did.
However.....

When I open the game (Zelda:OoT) it just never comes up. Anyone have any idea what's up?

PostPosted: Wed Oct 04, 2006 2:41 pm
by GrubbTheFragger
Actually i had that problem also. For some reason i have never found a ROM of that game that works.

PostPosted: Wed Oct 04, 2006 11:32 pm
by Sync
the ROM files cant be opened as is, you need an emulator program.

PostPosted: Wed Oct 04, 2006 11:37 pm
by Nate
Yeah, that's what I was thinking, you need an emulator...

I can't imagine playing N64 games on a keyboard, though. It just seems like it would be beyond frustrating, the games were really designed to take advantage of the controller's unique shape. Even playing OoT on my Gamecube with the GC controller felt wrong.

PostPosted: Thu Oct 05, 2006 12:36 am
by Slater
it's possible to play some ROMs with keyboard... but not a whole lot. And the N64 controller is surprisingly complex compared to other new ones...

But yeah, you need an emulator. http://www.zophar.net has Project 64, which is the best you can get.

PostPosted: Thu Oct 05, 2006 6:42 am
by TriezGamer
Best bet for control schemes is to get a joystick that has enough buttons to handle it. I personally use a PS2 pad with a PS2 > USB converter, mapping Z on L1, R on R1, L to L3, B and A to L2 and R2 (takes a while to get used to, but works well for most games once you adjust to the idea), the C buttons to the XOΔ□, and of course, the d-pad to the d-pad, and the analog stick to the left analog stick.

PostPosted: Thu Oct 05, 2006 7:00 am
by GrubbTheFragger
Sync wrote:the ROM files cant be opened as is, you need an emulator program.



*thinks he should have mentioned that* Yea that always helps XD

PostPosted: Thu Oct 05, 2006 8:40 am
by Slater
[quote="TriezGamer"]Best bet for control schemes is to get a joystick that has enough buttons to handle it. I personally use a PS2 pad with a PS2 > USB converter, mapping Z on L1, R on R1, L to L3, B and A to L2 and R2 (takes a while to get used to, but works well for most games once you adjust to the idea), the C buttons to the XOΔ]
so what mapper do you use, cause boy would I like one

PostPosted: Thu Oct 05, 2006 1:10 pm
by Myoti
You've never used an emulator, Tom? o.o
But yeah, Project64 is good and yes, playing N64 stuff on a keyboard can be pretty hard. Especially ones that use multiple points of the controller (like the C-buttons and analog). Made Sin and Punishment pretty daggum hard to play. =|

PostPosted: Thu Oct 05, 2006 1:39 pm
by Photosoph
Lol! Know what you mean.
Although some games can be pretty laggy on the computer too... *cough Mario 64 cough*
I had the emulator once... then I tweaked some of the settings to try to get better performance from what I was playing, and ruined it. Even when I re-downloaded it, it wouldn't work. T_T
Lesson learnt: don't try to do the job of a great programmer when you keep forgetting your html.

PostPosted: Thu Oct 05, 2006 1:47 pm
by TriezGamer
Slater wrote:so what mapper do you use, cause boy would I like one


I'm using Jabo's DirectInput7 Plugin (v1.6) on Project64. My PS2 controller is plugging in via a PSX->USB converter bought at Radio Shack (about $15 ... I actually have 4 of them because of emulators). It works marvellously, except that it doesn't support dance pads. Radio Shack has been carrying a new model of PSX->USB converter that I haven't tried -- the one I'm using has been discontinued. I'm guessing the new one might support dance pads (why else would they make a new model?), and with any luck, they'll perform just as well as the ones I have.

PostPosted: Thu Oct 05, 2006 2:35 pm
by Slater
I uh... don't think that's what I'm looking for. I wanna map an XBox controller to N64, and Jabo doesn't support multi-analoguous input (which means that I can't treat the right-hand analogue like a c-stick/buttons and that the pressure-sensitive shoulder buttons don't work). Jabo does really well for games like Mario Party; perfectly enough buttons. But for something like Perfect Dark? eh... Meatsims never looked so scary.

On the topic of plugins and someone mentioning lag, you have to try many different setups, probably with different plugins for sound and video. There's no real formula for how to get optimal speed and performance out of your ROMs... it's just something that needs to be played with... a lot. But it's worth the effort.

PostPosted: Thu Oct 05, 2006 3:04 pm
by Tommy
I have Project 64 downloaded already. -_-

PostPosted: Thu Oct 05, 2006 3:18 pm
by Myoti
You gotta it working then? o.O
You are opening from P64 itself, right?

Lesson learnt: don't try to do the job of a great programmer when you keep forgetting your html.

<P>Especially when HTML is <I>not</I> what's used for coding that kind of thing.</HTML>

=p

(At least, I don't THINK it is...)

PostPosted: Thu Oct 05, 2006 5:39 pm
by Photosoph
Rofl!
Yeah... I really doubt html was used to program it... :grin:

I got it working once... haven't tried getting it again and trying it out yet. Maybe I should try that again. Although I find the laggy-ness annoying. >_<

PostPosted: Thu Oct 05, 2006 7:05 pm
by Bobtheduck
I remember when someone sent me Punch out... My first rom...

I was like "How do I open this? I want to convert it to an exe"

Then I was introduced to the wonderful world of roms... Oh, the joys of playing super nintendo games at 1/5th their original speed... Until I discovered Zsnes, which had the magical thing known as frame skip...

Anyone remember "nesticle" that always felt embarassing to tell people about? Then there was "No$gb" which was, of course, actually not free... It required you pay after a certain amount of time, because the guy who made it had "no cash" and needed some... Pay Emulators... That's like paying for Kazaa... It's just stupid...

I'm still in awe that my machine can play FF8 so flawlessly... Of course, I have my PS2 again, so I can just play it on there... As soon as I find my memory card...

PostPosted: Fri Oct 06, 2006 5:47 am
by TriezGamer
Slater wrote:I uh... don't think that's what I'm looking for. I wanna map an XBox controller to N64


Well, then obviously you would need a different converter. :P

Slater wrote:and Jabo doesn't support multi-analoguous input (which means that I can't treat the right-hand analogue like a c-stick/buttons and that the pressure-sensitive shoulder buttons don't work).


Umm ... What? The N64 supported analog input ONLY for the joystick, so there's no point in writing a plug-in that WOULD give analog response to anything else -- the games wouldn't know how to handle it! Also, the version of Jabo's that I'm using will accept the analog input of the right stick as a substitute for the C-buttons. I used to use that setup, until I realized it sucks for absolutely any game that isn't using the C-buttons purely as camera control.

PostPosted: Fri Oct 06, 2006 9:12 am
by Slater
yeah, that's what I wanna do, just map the CStick to CButtons. Jabo 1.5 didn't support such a feature; joystick could only be mapped to joystick, not joy to button

HOWEVER, I didn't know that Jabo 1.6 had been released. It works just the way I would like now :3

PostPosted: Fri Oct 06, 2006 9:28 am
by TriezGamer
Alright then, confusion solved.