Not all FPS are made the same either... for the most part if I'm going to play a FPS it's got to have a bit more substance to it. The exception to that rule for me has been Serious Sam (sorry Shinja, don't think too bad of me
).... In general I'm just not into the whole twitchy thing, but Sam is just good ole make 'em all dead (er... somehow that doesn't sound right in print
).
I'm not totally convinced of the whole "makes you unsensitive to violence" thing. Now if those values aren't hammered into you somewhere else (or if you're still forming those values, i.e. - the young kids who's parents must have missed the ESRB ratings on the games) then that's something else. As one of the people at EB put it, if the kid knows it's wrong to kick the cat, well, he should have enough of a handle on reality to play this (I forget what game it was).
As others have said, much of this is personall conviction. I personally don't play for the blood and gore... If I where to buy any of the Soldier of Fortune games, I'd turn off the gore... it's just not necessary.
One of my personal favoriate FPS games (though First Person Sneaker is a better description) is the Theif series (:drool: Thief 3 is comming
). There, if you turn up the difficulty rating you're not allowed to kill at all, and many people find that it's much better to play the game that way anyway, since either "ghosting" or knocking everyone out draws much less attention.
As for "deathmatch".... I'm personally sorry that Nerf Areana Blast didn't take off better than it did (my copy is loaned to a friend of mine, wonder if they ever played it, hmph)... NAB uses the UT engine and works much like UT (Unreal Tornament), but it's based on Nerf guns and an engery level thingie.
PHIL