New Zelda?

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Postby Mr. SmartyPants » Wed Dec 27, 2006 10:29 pm

I for one found it to be more fun than ocarina. Although in terms of gameplay, my favorite would probably be Majora's Mask.

kaemmerite wrote: If someone calls this game a 60 hour game, I assume that to mean 60 hours from start to finish with no (or little) sidequest action.

I believe when they made that statement, they said "including all side quests". I have the golden bugs, the poe souls, and the cave of ordeals left to do, and I'm clocked at about 50-55 hours.

Still though, my biggest complaint about the game is that the dungeons are far too simple. I mean... Majora's Mask had the most difficult ones for the 3D Zelda games. (Besides of course Master Quest) Though the LTTP and Oracle games were much harder overall.
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Postby Nate » Thu Dec 28, 2006 12:46 am

Fionn Fael wrote:Wow, kaemmerite, you're the least satisfied with Twilight Princess of anyone I've heard of.

I pride myself on being different. ]How can you have so many complaints?[/QUOTE]
For the same reason you can have so few. Opinions are great. :D
The game's graphics were gorgeous (especially since it's taken so long to be produced),

Well, I think they are not gorgeous. Don't get me wrong, they are great graphics. I'm not saying the graphics are low quality. However, I have seen better graphics on the Gamecube before, so it's obvious they didn't utilize the system's capabilities to its full potential. Overall its graphics are very average for a Gamecube game; this is almost inexcusable given that it is the very last Gamecube game ever made. They certainly know the extent of the system's power and should have been able to use that.

Also, I don't like polygonal graphics as a general rule. They produce jagged textures and look horrible close up. I much preferred the graphical style of Wind Waker. Zelda has always been a cartoony type game, and I point to Link to the Past and Link's Awakening as proof. For me, realistic graphics just don't fit Zelda's style. It's like if someone drew the Care Bears as realistic bears...it just doesn't work.

You prefer this style, and I prefer Wind Waker's. It all comes down to the fact that I have different aesthetic tastes.

Also, the reason Twilight Princess took so long wasn't because they were making the graphics awesome, it was because they were putting it on the Wii. That's the only reason it took so long, and you know, they COULD have polished the graphics in the entire year and a half they delayed the game.
the plot was deeper than any previous one,

I'll agree with you on that, but I felt it wasn't a very good plot. Deep =/= good. I actually thought Ocarina of Time's plot was the strongest out of all the games. I also thought this game had multiple plot holes compared to the other Zelda games since this took place in the same universe as OoT. For starters:
[SPOILER]Ganondorf was trapped in the Sacred Realm at the end of OoT. Why was he shown chained to a rock in the real world during a flashback scene in TP? Why were the sages faceless weirdos instead of Ruto/Darunia/Saria/etc.? In Wind Waker Ganondorf mentions the Master Sword was a "key" that kept him trapped in the Sacred Realm, but at the end of this game Ganon is not resealed in the Sacred Realm, nor is the Master Sword used to seal him in any way. Wind Waker fit perfectly with Ocarina of Time; this game screws up the whole storyline. Unless you ascribe to a "time split" theory in which there were two alternate universes created, one in which Link defeats Ganondorf in the future and seals him away, and another where Ganondorf is stopped before Link opens the gate to the Sacred Realm. But in the second universe (which TP would have to take place in), Wind Waker could not have happened.[/SPOILER]
the characters had great development and were very likeable,

I agree, Midna is my favorite Zelda character now.
the world of Hyrule is positively enormous (and you even go beyond its borders to the sky and Twilight Realm),

Yeah, but Link to the Past had the Dark World, which unlike the Twilight Realm in TP is an entirely different world that is exactly as big as the first one, rather than a simple dungeon.
And, sure, I messed around a lot and spent some time riding Epona around Hyrule Field, killing monsters, finding grottos, and traipsing through Lantern Caves. But hey, it's FUN. It's meant to be! That's why they put things like that into the game to begin with! Besides, I understand wanting to further the story and go on to the next dungeon, but why not savor the actual game and take in what it offers?

To me, furthering the story IS taking in what it offers. We have different playing styles; you obviously like to roam around and do nothing, which is fine. But I need a purpose to my wandering. I need a goal, something to strive for. If I am left to wander around aimlessly, my interest wanes quickly (this is why I could not play the original Legend of Zelda without a strategy guide, not because I couldn't do stuff, but because it felt purposeless).

This is why in RPGs my interest wanes when I have to fight random battles just to level up. It's the reason I sold my copy of Disgaea, because I loved the story and I loved the game, but fighting battles hour after hour just to gain levels made me bored VERY quickly. And as I already said, the rewards for doing the sidequests in Zelda were absurdly ridiculous. A silver rupee for getting 60 Poe Souls? I had a full wallet the last ten hours of the game. That's useless. I would've taken another useless empty bottle over a silver rupee because as needless as it would be, at least it would've been SOMETHING.

Now, I know what your response will be. "But some people just want to get all the Poe Souls for a sense of accomplishment!" Okay, great. Then don't have a reward at all. Let the reward just be that you got all 60 Poe Souls. Let it be a badge of honor.

In Final Fantasy V, when you defeat Omega you don't get any Experience Points. You don't get a weapon. You don't get anything except the Omega Badge. All it is is proof that you defeated Omega. What if they had given you a Potion for beating Omega? You would feel cheated. "I fought the hardest boss in the game for a lousy Potion?" But by gaining nothing except proof that he was beaten, it gives a sense of accomplishment, even if you didn't gain a useful item.

If you're going to give a reward for something, make it a good reward. If you're going to put something in just to give the player a sense of accomplishment, don't give a reward. But don't give a horribly crappy reward for something that's difficult to do. That just makes the player feel like they got jerked around. It's called poor game design.
Sorry, I don't want to start an argument or anything of the sort, but I simply found your blatantly negative "review" to be a little unfair and biased. Of course the game has faults. Every game does. But that's no reason to shoot it down so harshly.

And I find your blatantly positive "review" to be a little unfair and biased. And I'm not trying to be rude here, but this is my opinion of the game. It's mine, and by definition of an opinion, it cannot be right or wrong. Everyone else is showering it with praise. I feel it doesn't deserve that praise, so I set out to give my opinion of the game.

Let me put it this way. I saw nothing but hugely positive reviews of this game. I went in expecting too much; thus, I was disappointed. By giving a review that is largely negative, perhaps someone will go in more level-headed. I'm providing contrast. I don't hate the game; far from it. I liked it, and I certainly wouldn't be playing through it a second time right now if I hated it. I'm just saying that as far as I'm concerned it isn't the greatest game of all time, heck it isn't even the greatest Zelda game of all time.

By the way, short aside. I was playing Link to the Past a couple of nights ago and I actually DIED in it. I sat there for a few seconds, completely shocked at what had just happened. Because Twilight Princess was so easy I didn't die, and I'm pretty sure I never died in Wind Waker either (maybe once or twice, but it's been a while). As a gamer, I like to be challenged. I don't want to be given impossible tasks or odds, but I do like challenge. This game was not challenging, so it gets negative points for that.

And that is my rebuttal. XD
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Postby meboeck » Thu Dec 28, 2006 8:01 am

kaemmerite wrote:I agree, Midna is my favorite Zelda character now.


First of all, I must say, Midna is amazing. She completely stole the spotlight from both Link and Zelda. Her remarks are hilarious sometimes.

kaemmerite wrote:You prefer this style, and I prefer Wind Waker's. It all comes down to the fact that I have different aesthetic tastes.


At first I didn't really like Wind Waker's style, but it really grew on me. Now I really like it. That game also ranks high for me because I think it has the best Zelda music. I have also realized now that I am playing LttP that Wind Waker has various bosses and minibosses that reference LttP. That makes it more awesomeness. Of course, on the other hand Twilight Princess has a lot of references to LttP as well.

I must now interject some ideas I have about the Zelda timeline. I think I have figured out a way that Ocarina, LttP, Wind Waker, and Twilight Princess all fit together. I'll put it in spoilers for the sake of anyone who may not have beaten one or more of the games.

[spoiler]Ocarina is obviously the first because it's the one where Ganondorf is a regular person and has never been sealed away before. All three of the others can be considered sequels, with Wind Waker obviously at the end. Twilight Princess seems to be the obvious direct sequel to Ocarina, but what if LttP comes after that? That would make a bit more sense leading into Wind Waker. One main reason I came up with this order is the Master Sword. In Ocarina it is in the Temple of Time. In Twilight Princess it's near the Temple of Time in the Sacred Grove (which has the Lost Woods music.) Then in LttP it's in the Lost Woods. I know this still peaves loopholes, and I do agree that Twilight Princess creates some obvious problems, but I think this is probably the closest you can get to a timeline that makes sense.[/spoiler]

Overall, I loved Twilight Princess, but I like LttP and Wind Waker more. Since I haven't played any haldheld or third party games, my list is as follows:

Link to the Past
Wind Waker
Twiligh Princess
Majora's Mask
Ocarina of Time
Legend of Zelda
Adventure of Link

Of course just because Ocarina isn't at the top of the list doesn't mean anything because most of the Zelda games rank very high for me.
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Postby Bobtheduck » Thu Dec 28, 2006 3:20 pm

Where does the original Zelda fit into the timeline? And Adventures of link?
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Postby Nate » Thu Dec 28, 2006 3:59 pm

I posted an exhaustive timeline analysis in another Zelda thread...I'm too lazy to look it up right now. XD;; But suffice to say that the Zelda games cannot really all fit into one coherent timeline, so there are different universes in which different games take place. Otherwise there's too many plotholes.
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Postby Fionn Fael » Thu Dec 28, 2006 5:50 pm

kaemmerite wrote:Overall its graphics are very average for a Gamecube game]

Were you playing the GC version or the Wii version? The GC version, I noticed, had somewhat lesser graphics at noticeable parts. Either way, though, I agree that some things could have been better in that department. Still, I totally support the realistic look of the environments and characters. But that's just because I prefer the darker, more adult Zelda that was exhibited in games like Majora's Mask.

In Wind Waker Ganondorf mentions the Master Sword was a "key" that kept him trapped in the Sacred Realm, but at the end of this game Ganon is not resealed in the Sacred Realm, nor is the Master Sword used to seal him in any way.


Actually, consider the manner in which Ganondorf dies in this game (I don't think of this as a spoiler because, let's face it, not many people wouldn't have guessed that you would have to slay the keeper of the Triforce of Power). The Master Sword is used. It is essential, in fact. Perhaps he is sealed in the Sacred Realm as a result.

As for your opinion about the plothole concerning Ganondorf and his being bound to a slab of rock, I think that, because Zelda is a "Legend", that the writers for TP could have taken creative liberties with this and tweaked things a little. After all, don't the details of old stories change somewhat as they are passed down through the years? The same explanation could be applied to the sages, but I especially wondered about them, as well. Of course this is just speculation, but it's possible.

To me, furthering the story IS taking in what it offers. We have different playing styles; you obviously like to roam around and do nothing, which is fine. But I need a purpose to my wandering. I need a goal, something to strive for. If I am left to wander around aimlessly, my interest wanes quickly (this is why I could not play the original Legend of Zelda without a strategy guide, not because I couldn't do stuff, but because it felt purposeless).


Oops! I honestly didn't mean for it to sound like my only pleasure in the game was wandering around aimlessly. Don't get me wrong, I adored the main dungeons and story, but I just enjoyed the smaller things as well. And I totally agree with you about the poes. The rupee reward was very disappointing. Finding every poe was difficult and time-consuming. But other side-quests, such as the Golden Bugs, were very rewarding.

As a gamer, I like to be challenged. I don't want to be given impossible tasks or odds, but I do like challenge. This game was not challenging, so it gets negative points for that.


I also agree that the difficulty level was somewhat low much of the time. But that also hinges on the individual gamer's experience with Zelda and videogames in general.

Again, I'm really sorry for dragging this on for so long, but I just wanted to express my views, as you have with yours. Thanks so much for being a good sport!
And that is my rebuttal to your rebuttal! XD!!
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Postby Cognitive Gear » Thu Dec 28, 2006 10:35 pm

Fionn Fael wrote:But that's just because I prefer the darker, more adult Zelda that was exhibited in games like Majora's Mask.


Can we get one thing straight here? Darker=/="Adult". I don't know if that is your thought, but it is common enough that I feel the need to point it out.

Fionn Fael wrote:[spoiler] The Master Sword is used. It is essential, in fact. Perhaps he is sealed in the Sacred Realm as a result.[/spoiler]


[spoiler=End of zelda games] The common belief seems to be that Gannon is sealed away in every game. This is incorrect. In LoZ, He is slain and never appears as Gannondorf. In LttP, He is slain and appears in what could be speculated as both forms. The only game in which Link actively seals away Gannon is in OoT. Gannon has been slain and revived more times than I can recall.

Also, the master sword is not essential to fight Gannondorf. In OoT, you could beat Gannon without ever touching the thing the entire fight. The Big-Goron's sword and the Hammer work just as well. In LoZ, you use the "Magic Sword" and silver arrows to kill him. [/spoiler]

Fionn Fael wrote:As for your opinion about the plothole concerning Ganondorf and his being bound to a slab of rock, I think that, because Zelda is a "Legend", that the writers for TP could have taken creative liberties with this and tweaked things a little. After all, don't the details of old stories change somewhat as they are passed down through the years? The same explanation could be applied to the sages, but I especially wondered about them, as well. Of course this is just speculation, but it's possible.


Who says that this game needs to occur after OoT or WW? There are plenty of future Zelda games in which Gannondorf could be bound to a rock at the end. Oh well. The Zelda series doesn't exactly know what continuity is anyways.

Fionn Fael wrote:I also agree that the difficulty level was somewhat low much of the time. But that also hinges on the individual gamer's experience with Zelda and videogames in general.


I'm all for allowing new players to be able to play the game with some level of competency, but making the game so easy so the veteran players have absolutely no use for bottles at all is ridiculous. Please, Nintendo, I am begging you, add difficulty settings!
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Postby Nate » Thu Dec 28, 2006 10:58 pm

Now the discussion is getting interesting. :D
In OoT, you could beat Gannon without ever touching the thing the entire fight.

Actually, this is untrue. During the final fight with Ganon, he knocks the Master Sword out of your hands. Eventually you are able to knock him down, and reclaim the Master Sword. If you use anything other than the Master Sword after this point, you will not be able to defeat Ganon. I found this out the hard way my second time through the game...I attacked him about twenty times with Biggoron's Sword and wondered why he wasn't dying. Also the Master Sword is used to deliver the final crushing blow to Ganon during the scene where Link repeatedly slashes Ganon.
Gannon has been slain and revived more times than I can recall.

Dies in the end of the original game; this sets the stage for Adventure of Link where Link's blood is required to resurrect Ganon.

Dies in the end of Link to the Past.

Is apparently already dead in the Oracle of Ages/Seasons games, and is revived when playing through the second game in a linked game.

I think that's it.
The only game in which Link actively seals away Gannon is in OoT.

Incorrect, at the end of Four Swords Adventures Ganon is sealed inside the Four Sword. I know you haven't played this one, and didn't know that, but figured I'd go ahead and state it. :p
Darker=/="Adult".

I think she meant a more adult Link as far as Link's age/appearance, as opposed to the younger Link in Wind Waker. Even though he was a kid in Majora's Mask... o.O
Who says that this game needs to occur after OoT or WW?

Well, the makers said it occurs a few decades after OoT...

But the Zelda games hardly have continuity, like you said. Especially since this one already screws up the established timelines...why would the Hero of Time be so revered by people in Wind Waker, when there was a second hero after him? And if we want to establish continuity there would need to be another game in between OoT and TP, and another between TP and WW...so if there's all these heroes, why is the Hero of Time the only one that matters in Wind Waker?

Bah. I'm going with the "time split" theory, so Wind Waker never happened in Twilight Princess' universe...
But other side-quests, such as the Golden Bugs, were very rewarding.

Again I disagree. A 1,000 Rupee wallet is not rewarding because I didn't spend any Rupees for the most part. You spend the majority of Rupees at the start of the game: the Hylian Shield and if you want, the Hawkeye. You also need 300 to fix the Sky Cannon I think. That's it. 600 Rupees, since I sure wasn't spending 'em on Potions. So what are they good for, powering the Magic Armor? The game is so ridiculously easy I didn't even need that armor, so Rupees are worthless there too. So to me, a 1,000 Rupee wallet is far from rewarding (and what do you get for taking bugs to her? MORE WORTHLESS RUPEES! Ugh...).

By the way, as far as the plot being deep. You know what all I could think of was when I played TP? "Dude, they totally ripped off Metroid Prime 2." SERIOUSLY. The "dark realm" encroaching on the regular world, the warping of regular creatures into monsters...heck, even the twilight enemy things looked like the Ing. I'm not saying it's a complete copy but I mean c'mon...they could've been a LITTLE more original.
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Postby Fionn Fael » Fri Dec 29, 2006 1:47 pm

ikimasu wrote:Also, the master sword is not essential to fight Gannondorf.

I just meant in Twilight Princess, not Zelda games in general. :)

kaemmerite wrote:
ikimasu wrote:Darker=/="Adult".

I think she meant a more adult Link as far as Link's age/appearance, as opposed to the younger Link in Wind Waker. Even though he was a kid in Majora's Mask... o.O


Well, yes, I prefer older Link to younger Link, but that wasn't really what I meant. By "darker", I did mean almost the same thing as "adult". But, that's just because I figure that most older Zelda gamers prefer that a more mature storyline, believably dark antagonists and such. That's how I justified making the two words synonymous.
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Postby Cognitive Gear » Fri Dec 29, 2006 2:50 pm

1. I could have sworn that I killed him without the master sword, but I'm probably mistaken.

2. I did not play Four Swords, thank you for that knowledge. Now I know, and knowing is half the battle!

3. I think that Gannon has had more life/death experiences than that... I'll have to make a list when time is more allowing.

4. There are many examples of mature storylines that are not "dark". It's a common misconception among teens that dark or gory = Mature. I would list them, but I'd rather not here given the nature of our site.

5. I think that this game went through more than a few major storyline changes during development. I remember when it was to be a prequel to WW. Those statements have pretty much disappeared in the more recent interviews about the storyline of the game.



Also, I think I figured out the thing I love most about Zelda games, and why the games have been ranked the way they have. Dungeons. I'm hard pressed to find a game with as good of dungeon design as Zelda. They may very well exist, but I know of none. If anyone can recommend a game with comparable dungeon design, please do.
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Postby Fionn Fael » Sat Dec 30, 2006 3:26 pm

ikimasu wrote:There are many examples of mature storylines that are not "dark". It's a common misconception among teens that dark or gory = Mature.


Garg! That's not what I meant. I mean, it was, but it wasn't... Oh, nevermind.

On a different note, I'd forgotten all about TP being a prequel to WW. But I agree, it certainly looks as though they threw out that plan. Well, I guess when you delay a game as long as this one was, more than a few things can change. :P
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Postby Nate » Sat Dec 30, 2006 3:31 pm

Fionn Fael wrote:Well, I guess when you delay a game as long as this one was, more than a few things can change. :P

Like all the cool things they cut out of the game from that trailer, notably the cats underneath the huge tree, and the giant spider chasing Link.
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Postby Fionn Fael » Mon Jan 01, 2007 12:43 pm

kaemmerite wrote:and the giant spider chasing Link.

Well... technically, there are giant spiders(TP's version of Skulltulas), but not like the one from the trailer. Now that I think about it, they cut tons from the original trailers, didn't they? Whatever happened to the nameless giant in the forest from that early screenshot? I am glad they changed the appearance of locations under the Twilight's influence, however. The new version looks much better, IMO.
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Postby Felix » Sat Jan 13, 2007 6:13 pm

Well, after a long wait, I finally got the game and burned through it in about a week. Here's my mini mini review :D

The Good:
The characters are all developed very well and are totally believable and endearing. The story is well done and intriguing The landscape is huge, and despite having relatively poor graphics, the game is beautiful. A lot of the boss fights are quite ingenious. There are some good puzzles, and they never feel too frustrating. The controls are great. Also, it's a very long game. And, most importantly, it's a heck of a lot of fun to play.

The Bad:
The game is far too easy, making boss fights feel unrewarding. There is no trading game, which has always been one of my favorite things in a Zelda game. Some of the game's features (like horseback fighting) are neat, but feel tacked on. The music is pretty bland, especially compared to previous games. There is no mirror shield or third sword (unless you count the Light Sword). Many sidequests yield unsatisfying results.

The Bottom Line:
This game is awesome! It is able to carry the Zelda name with its head lifted high. Unfortunately, the series is starting to show its age a little bit, and we could be seeing the start of a minor downward spiral. Nintendo, please up the difficulty level, include more of what makes a Zelda game great, and keep making awesome games.
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Postby skylender » Sat Feb 03, 2007 1:45 pm

I've already finished it, now to wait three years for the next one -_-
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Postby Mega.EXE » Sat Feb 03, 2007 2:20 pm

I don't even have a Wii yet XD
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Postby Monkey J. Luffy » Tue Mar 13, 2007 4:32 pm

skylender wrote:I've already finished it, now to wait three years for the next one -_-

Three Years? You optimist.
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Postby SnowLeopard » Mon Apr 09, 2007 3:20 pm

skylender wrote:I've already finished it, now to wait three years for the next one -_-



Isn't The Legand of Zelda, Phantom Hourglass coming out soon?
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Postby Slater » Tue Apr 10, 2007 3:18 pm

This game... ah, so epic... I just finished my second run through it.

I agree, it was too easy. FYI, that second run I just mentioned was done with only 3 hearts. I even did the Cave of Ordeals all the way through with 3 hearts. That was indeed challenging, but still pretty easy. (I may try the shieldless, Zora Armor run next, though in all honesty I think that'd be stupidly suicidal)

I still love it though. Nintendo spared no detail here.
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Postby Fionn Fael » Wed May 02, 2007 6:32 pm

Phantom Hourglass was originally slated to come out this spring, but, as is usual with Zelda games, it was pushed back until November, I believe. It looks awesome, though. I can't wait for another great portable Zelda!
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"Come to me, all you who are weary and burdened, and I will give you rest." -Matthew 11:28

"Even when our eyes are closed, there's a whole world out there that lives outside ourselves and our dreams." --Edward Elric, Fullmetal Alchemist

“To put alcohol in the human is like putting sand in the bearing of an engine." --Thomas Edison

[color="RoyalBlue"][font="Trebuchet MS"]The simplest way that I can understand therapy is that we're born a certain way, we're taught to be something different, and we spend our whole lives trying to unravel it and ultimately align ourselves with who we really are. Life, experiences, traumas -- whatever -- they all add up to make you some altered version of what you are. So there's this battle that goes on between what you are and what you become, and it's been very important for me to unravel what I was taught to be or what I became. and to draw a direct parallel to music -- the closer I get back to being who I really am, the stronger the music gets..." --Billy Corgan (Smashing Pumpkins frontman)[/font][/color]

Adopted by KhakiBlueSocks!

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Fionn Fael
 
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