Here's the basic Idea. I want to make a parody of survival horror games. I have discussed this before, but I want to start putting ideas together and getting a "treatment" for this project. I would like to use this as a Game project if I end up doing the game production program at full sail (as opposed to the computer animation course, which requires much less math...)
Here's some ideas:
It's going to be a broadway musical! All of the monsters are going to sing and dance... And the dance will be integral in the attacks of a few of them(the enemies' attacks, that is)
There will be some cameos by famous people... Or, somewhat famous (famous to the gaming world, anyhow)
- Certain relics from the survival horror world
- Adam Sessler and Morgan Webb
- Cloud Strife... Or some other non-horror person.
- Some sort of cartoony game character like mario or sonic
- Who knows? Maybe CAA members?
This game has to be full of game clichés, especially Survival Horror clichés. that are totally exaggerated.
One thing I'd imagined is having a hallway full of windows, and at every window, an enemy pops out, but they keep missing you and hitting the wall. At one window, the enemy will jump out and land in a hole, and in another one, the enemy will pop out and end up jumping through another window.
Another one is the oh-so-dreaded "escort missions" See, you'll have to escort adam sessler and morgan webb down an empty hallway. The hallway comes to an intersection. You have the choice of three halls to go down. If you choose one, it will end in a big pit. Too obvious. So you go down the other hall, and it's a dead end with a big red button labeled "Push me" with eeeville horns on the P. Again, way too obvious (you'll die if you push the button) So, the other hall way will be the only option. As you go down the hall way, a red light starts to form, and an evil zombie starts to chase after you... Of course, like ANY good escort mission, you're really good at running but Adam Sessler and Morgan Webb aren't. Well, it turns out, the evil zombie isn't after you, he's running from the train. Yes, it turns out, you're standing on tracks. Everywhere worth going puts you in the way of something dangerous, afterall. Adam will cower and grab onto Morgan's legs, who will promptly hit him and he instead grabs onto your legs. YOu must shake him off, and when you do, he starts running off into the distance. You hear the train, and see adam running towards you again. It seems the train was actually going the OTHER direction. The red light that was chasing you turns yellow (^_^) and goes the other way, as you see the train's lights in the distance ahead of you. Adam gets tired of running, and you once again have to escort him and Morgan down the hall, in the opposite direction. You stop just before the interesection, and Adam becomes stiff with fear... The train shows up, and is a small model train riding on one of the big tracks. It hits adam in the foot and derails. Adam bounces in pain, and falls off the hole. As he falls, he screams his final words "X-play gives Noisy Valley a 2 out of *oof*"
In another scene, the major baddies in the game are all going to be playing cards. They're on break, and don't want to kill you right now. You have a chance to play with them. (have some ideas for this scene, but need to flesh them out.)One of the things about this scene, it it's where they casually explain to you the point of your being there... Sort of.
Just like in Silent Hill, there is "deep" psychology behind the main character's journey. In this game, though, I want that "deep pain" to be something really trivial... Like, he was once scared by a washing machine or something...
There will be a recurring character who only speaks one line over and over... "If I didn't know better, I'd say you were trying to kill me." You actually ask this person if that's all they can say, and they say "If... I didn't know better? I'd say... You were trying to?" The person won't finish the line, but at some point, they're going to have to say "Kill me." That will, of course, be finishing the line that they didn't finish earlier.
This will not just be a complete gag... I plan on making this a playable game. I want to use the Survival horror format. There will be rediculous, but functional weapons. There will be some puzzles. You know, all the stuff that makes it a game. I just want it to be funny all the way through.
So, what do you all think? Any more ideas?